Mission To Mars Planning Game: Mars Colony STEM Project
Mission To Mars Planning Game: Mars Colony STEM Project
Planning Game
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About Vivify
Vivify is a K-12 STEM education resource company founded by two
aerospace engineers, Natasha and Claire, with a passion for providing
access to quality STEM education.
Our philosophy is that STEM transforms classrooms into an exciting world of curiosity, problem-solving, and
creativity. STEM education can be an empowering interdisciplinary approach that brings math, science, and
engineering concepts to life through challenging opportunities that mimic the complexities and excitement
of the real world.
Every teacher or parent can incorporate STEM into their classroom or home given the right resources, and
that is where Vivify comes in! We love creating STEM materials and are excited to bring STEM to more
classrooms and homes! Click here to learn more about Vivify.
3 Stages of STEM
STEM generally revolves around the Engineering Design Process that embraces failure, relies on
teamwork, and requires critical thinking and creativity. While exciting, educators often become
intimidated as a search for curriculum leads to an overwhelming range of activities from index towers to
robotics competitions. At Vivify, we believe that not all STEM is created equal. Educators should adopt a
3 Stages of STEM approach by progressively building towards more complex projects.
Click images for lessons for each stage!
Students will:
• Learn about an engineering problem they need to
solve.
• Connect the problem to STEM careers and a
real-world event.
• Gather materials and brainstorm ideas.
• Draw a design idea.
• Build and test their device. Students will keep
making changes and improving their design.
• Share their a final design.
Stage 2 STEM
For Stage 2 STEM, students apply math and science concepts to problems using the Engineering
Design Process. This process can be visualized with the diagram on the next page. Instead of
immediately building, students are systematically guided through a process of brainstorming,
designing, building, testing, re-designing, and sharing their solutions. For example, in the catapult
challenge, students apply knowledge of elastic potential energy to design a catapult device to
either hit a target or maximize distance. During the testing phase, students analyze catapult
designs to re-design and improve their results. This process enhances student critical thinking skills
while integrating math and science skills into an engaging hands-on engineering project. Real-world
connections further enhance the activity.
Stage 3 STEM
Stage 3 STEM involves long-term projects where math and science concepts are applied to solve
open-ended problems using the engineering design process. Stage 3 challenges students to dive
deeply into a problem, rigorously apply the engineering design process, learn new technology, and
present results.
The Mars Planning Game is a step towards designing and building a Mars Colony, which we consider
a stage 3 challenge.
Competition Divisions
Register at: Elementary: 3rd - 5th grade
[Link]/competition Middle: 6th - 8th grade
How much time do teams need? We recommend around 10, 90 minute sessions that
include:
Colony Layout:
Once students have finalized all the
engineering and mental health zones, teams
create a layout of their design that
incorporates the colony location.
Afterwards, teams can use this design as a
blueprint for building a colony prototype
from recycled materials. Full project guide
found here: Mars Colony Project
2. COLLECT MATERIALS listed below. Two options are presented depending on whether
students will build the final colony design.
Assessment Rubrics
STEM challenges can be used for various learning outcomes such as
engineering process skills, communication, science concepts, etc.
Learning outcomes will greatly differ based on how the STEM
activity is implemented, time constraints, and other factors. We
have provided editable templates as a starting point. Click here
for editable rubrics.
Math Connections:
Science Connections:
• Space sciences
• Energy Sources (solar, wind, battery)
• Science Behind the Martian Movie
• Mars Colonization - LiveBinder
History Connections:
The Mars Colony Engineering Design Challenge follows the NGSS Engineering Design
Standards for Elementary and Middle School.
3-5-ETS1-1 Define a simple design problem reflecting a need or a want that includes
specified criteria for success and constraints on materials, time, or cost.
3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how
well each is likely to meet the criteria and constraints of the problem.
3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure
points are considered to identify aspects of a model or prototype that can be
improved.
MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient
precision to ensure a successful solution, taking into account relevant
scientific principles and potential impacts on people and the natural
environment that may limit possible solutions.
MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine
. how well they meet the criteria and constraints of the problem.
MS-ETS1-3. Analyze data from tests to determine similarities and differences among
several design solutions to identify the best characteristics of each that can
be combined into a new solution to better meet the criteria for success.
MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a
proposed object, tool, or process such that an optimal design can be
achieved.
4-ESS3-1. Obtain and combine information from books and other reliable media to
describe that energy and fuels are derived from natural resources and their
uses affect the environment.
Mission
to Mars
6. Layout Design: Once students have finalized all the engineering and mental health
zones, teams create a layout of their design that incorporates the colony location.
• Plan Overall Layout: Students will think about their overall colony design. Show
examples of Mars colony designs using links in the resource section. Have each
student on the team sketch an idea for the overall colony layout. Bring ideas
together to finalize one overall colony layout and draw on provided handout.
• Plan Zone Placement: Provide each team with a standard poster board to
represent the area for their colony. Using the sketch as a guide, have students plan
out the location of each zone. Students will cut out colored paper to represent
each zone solution. For example, students need to cut out an area for their water,
food, and power system solutions. The paper will be placed on the poster board and
arranged to create the colony blueprint. Use one color for engineering and a second
color for mental health. A table is provided in the student handouts that gives a
suggested size for each zone. These sizes are based on creating a layout on a
standard poster board (size) with 8.5 x 11 copy paper. So ¼ refers to folding a sheet
of paper in half twice.
More advanced students can then take this initial layout and
create a more detailed drawing.
Mission
to Mars
2. Ideally students will work in teams, and each student is assigned a zone to focus on. They
are provided with the dimensions of their zone, and then they are tasked with building the
zone with recycled materials. Students might need to conduct additional research on what
that zone needs to include. For example, what is a hydroponics system? What does it
include? How can they best represent the items in the zone? How do they make them to
scale?
3. For building, students can build directly on the foam board. Another option is to create the
zone separately and then attach to the board.