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Golden Age Walkthrough

The document is a walkthrough for a game titled 'Golden Age,' detailing various chapters and decision points that players can take to influence the story's outcome. It includes choices that lead to different endings, character interactions, and plot developments throughout the chapters. The guide provides a structured flowchart for unlocking events and achieving specific endings based on player decisions.

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0% found this document useful (0 votes)
39 views8 pages

Golden Age Walkthrough

The document is a walkthrough for a game titled 'Golden Age,' detailing various chapters and decision points that players can take to influence the story's outcome. It includes choices that lead to different endings, character interactions, and plot developments throughout the chapters. The guide provides a structured flowchart for unlocking events and achieving specific endings based on player decisions.

Uploaded by

lislisa891
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

GOLDEN AGE WALKTHROUGH | VERSION 1

Created by Sera

CHAPTER 1
1-1 Disillusionment and Renewal [1]

Unfortunately, you’re just a stubborn idealist.


● Refute him
● Ignore him

1-2 A Fated Day [1]

What are your thoughts on Monet’s paintings, Anais?


● Talk about emotional response – Felix ↑
● Talk about Monet’s technique

1-3 The Last Portrait [1]

(I can’t help but wonder…)


● Why I’ve been locked up
● Why Leopold is really here

1-4 Unethical Judgment [2]

Richelieu bows deeply and offers his arm to me.


● Accept
● Reject

I can’t bear to imagine the worst-case scenario. I decide to…


● Take the keys from the guard → Ending: Night of Nightmares [1]
● Stay in my cell [1]

1-5 Past Mystery [1]

I look around for him in the cell opposite mine, but it’s empty. I should ask if anyone’s
seen him.
● Ask the guard
● Ask Marie – Marie ↑

1-6 Mystery Guest [1]

Would you allow me to re-introduce myself?


● Accept
● Reject
1-7 Ferronnerie Street [2]

The Duke is an avaricious man. It shouldn’t be too difficult to bribe him. Do you think I
should, Minette?
● Yes
● No

(What should I do?)


● Defend Leopold [1]
● Stay silent [1]

1-8 Arcas [1]

What happy days we had, running and dancing in those long corridors!
● Talk about foxes
● Talk about dancing

1-9 Unexpected Chaos [2]

Investigating an assassination sounds fun! What do you say, Minette?


● Yes, let's investigate the assassination [1]
● No, we should talk to Monsieur Rubens [1]

1-10 The New Paris [1]


To unlock: Yes, let's investigate the assassination in 1-9

(Should I try to find out more about why Leopold might have made that comment?)
● Try to find out more
● Change the subject

1-11 Horrors of War [2]


To unlock: No, we should talk to Monsieur Rubens in 1-9

(Should I try to find out more about why he seems to know what will happen in the
future?)
● Yes [1]
● No [1]
1-12 The Council [1]

Conscription is precisely what’s needed to awaken a sense of duty in people like you.
● Call Richelieu out for moral coercion
● Call Richelieu out for being unrealistic

1-13 Counterattack [3]

(It seems that the Duke of Épernon has been discredited. Should I further condemn him,
or step back and allow the others to take things from here?)
● Condemn the Duke of Épernon
a. If you selected Yes in 1-7 → Ending: Away From Home [1]
b. If you selected No in 1-7, you can proceed to 1-14
● Hold back and observe

How to unlock in the flowchart


❖ Show the horrors of war [1]
➢ Option 1: No in 1-7, play 1-10, Condemn the Duke of Épernon in 1-13
➢ Option 2: Play 1-10 and Hold back and observe in 1-13
❖ Rubens leads the peace talks [1]
➢ Option 1: No in 1-7, play 1-11, Condemn the Duke of Épernon in 1-13
➢ Option 2: Play 1-11 and Hold back and observe in 1-13

1-14 A Banquet for Venus [6]

(Should I continue to compete for the painting?)


● Continue to bid against him
↳ 4,000!
○ Raise the bid by 500
○ Raise the bid by 1,000
● Stop bidding

How to unlock stage events


❖ Show the horrors of war → Play 1-10 and 1-13
➢ Continue to bid against him → Raise the bid by 500 [1]
➢ Continue to bid against him → Raise the bid by 1,000 [1]
➢ Stop bidding [1]
❖ Rubens leads the peace talks → Play 1-11 and 1-13
➢ Continue to bid against him → Raise the bid by 500 [1]
➢ Continue to bid against him → Raise the bid by 1,000 [1]
➢ Stop bidding [1]
1-15 Lone Island [1]

(Should I risk giving the medicine to Marie?)


● Yes
● No

1-16 The Virgin and Child with Saint Anne [1]

Minette, I’d like to talk to you about us. Can we speak privately?
● Accept
● Reject
CHAPTER 2
2-1 Back to Reality [1]

The painting? How did you know it’s one of mine?


● Just a guess
● My intuition said so

2-2 Conflict in the Theater [1]

(Should I say it’s just a play, or that we should respect the court order that banned it?)
● It’s just a play
● We should respect the court order

(Should I encourage all the actors to set aside their differences and carry on with the
play?)
● Carry on with the play
● Perform a different play

2-3 A Salon Invite [1]

Even so, I feel like I should give her some advice. I tell her to…
● Be cautious
● Ignore Palissot

2-4 All Over Again [1]

How should I react to Monsieur Rousseau’s theory?


● Remain neutral
● Compliment Monsieur Rousseau

2-5 Uninvited Guests [1]

(What should I bring up?)


● Art is not an exact representation of life
● Sympathize with Monsieur Rousseau

2-6 Salon of Philosophy [1]

Curious about his identity, I decide to ask him about…


● His name
● His occupation
2-7 “Don Quixote” [1]

You were out for the entire day, madame. Is something on your mind?
● Everything is well
● I’d rather not discuss it

(Madame Geoffrin is resistant to my idea. How should I convince her?)


● From the nobles’ perspective
● From the liberati’s perspective

2-8 Salon in Progress [1]

(Which topic should I ask Monsieur Diderot to discuss at the salon?)


● Interesting entries on artisans
● The value of the Encyclopédie

2-9 Questioning Royalty [2]

(What should I do to entertain the guests?)


● Entertain them with a story
● Entertain them with a quiz

If you selected Interesting entries on artisans in 2-8 (Diderot demonstrates the


value of artisans), you can proceed to 2-10 [1]

If you selected The value of the Encyclopédie in 2-8 (Diderot talks about the value of
the Encyclopédie) → Ending: A Failed Salon [1]

2-10 Terrible Misstep [2]

(How should I handle the situation?)


● Go on the offense [1]
● Defend yourself → Ending: Expelled from the Palace [1]

2-11 Save the Encyclopédie [1]

I decide to question him.


● How do you know that the Encyclopédie will affect history?
● How would the Encyclopédie affect history?
2-12 So Much Gossip [2]

Hoping to learn more about what he knows, I decide to…


● Offer to help him
● Profess admiration

I tell them we should…


● Sneak out the back → Ending: Caught Red-Handed [1]
● Confront the officers [1]

2-13 Rescue Diderot [2]

(That isn’t true! How should I try to make the King see reason?)
● Advocate for Monsieur Diderot → Ending: Fruitless Persuasion [1]
● Show him the pamphlets [1]

↳ With your deep knowledge of arts and culture, you’d be the perfect person to
write those entries.
○ Accept readily
○ Reject hesitantly

How to unlock in the flowchart


❖ Encyclopédie is published. Recognize Candide
➢ His name in 2-6
➢ How would the Encyclopédie affect history? In 2-11
➢ Profess admiration in 2-12
➢ Play 2-13 & 2-14
❖ Encyclopédie is published. Fail to recognize Candide → This will be triggered if
any of the above choices are not made

2-14 It’s Time [1]

But… if that’s the case, he could have approached anyone to curate for him, right? Why
did he ask you?
● Reveal your mother’s identity → Ending: Hopeful for the future
● Answer vaguely → Ending: Hopeful for the future
Album Art

1. Heaven Rejoices 1-2

2. Flash of Light 1-10

3. Heated Debate 1-13 (Show the horrors of war)

4. Riverside Gallery 2-1

5. A Salon 2-9 (Diderot demonstrates the value of artisans)

6. Successful Publish 2-13: Show him the pamphlets

All Endings

Night of Nightmares 1-4: Take the keys from the guard

Away From Home 1-7: Yes


1-13: Condemn the Duke of Épernon

A Failed Salon 2-8: The value of the Encyclopédie


Play 2-9

Expelled from the Palace 2-8: Interesting entries on artisans


Play 2-9
2-10: Defend yourself

Caught Red-Handed 2-10: Go on the offense


2-12: Sneak out the back

Fruitless Persuasion 2-12: Confront the officers


2-13: Advocate for Monsieur Diderot

Hopeful for the future 2-13: Show him the pamphlets


Read 2-14

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