1.
According to Ernest Adams, "plunking the player down in a sandbox and saying, 'have fun' isn't good en
A. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything the
B. According to Ernest Adams, "plunking the player down in a sandbox and saying, 'have fun' isn't good
C. " Overall, a sandbox world should "provide the player with a large open set of spaces in which to pla
D. This freedom is always a question of degree, as a sandbox design "engenders a sense of player con
2. A sandbox game is a video game with a gameplay element that provides players a great degree of crea
A. Roblox (2006) offers a chance for everyone to create their own game by using the Roblox Lua progr
B. A sandbox game is a video game with a gameplay element that provides players a great degree of c
C. The game ultimately drew use by businesses as well, seeking to create space within it.
D. Garry's Mod allows players to tinker with the Source engine from Valve to make animations and gam
3. " The game designers allows players to experiment in a safe environment, as "the point about open-end
A. " For example, a sandbox mode might unlock unlimited resources, or disable enemy threats.
B. Other long-running series such as Hitman were celebrated for their sandbox design.
C. The creation of these games can inspire students to work with creativity and concepts.
D. " The game designers allows players to experiment in a safe environment, as "the point about open-
4. Overall, "a sandbox design usually means that the game space is not divided into discrete units", which
A. Garry's Mod allows players to tinker with the Source engine from Valve to make animations and gam
B. Overall, "a sandbox design usually means that the game space is not divided into discrete units", wh
C. Sandbox design can also describe a type of game development where a designer slowly adds featu
D. Some games give players "pure agency by giving them tools and a sandbox", sacrificing the story in
5. This side-content becomes an "extremely common and an excellent format for sandbox gameplay: one c
A. This side-content becomes an "extremely common and an excellent format for sandbox gameplay: o
B. " The game designers allows players to experiment in a safe environment, as "the point about open-
C. Fortnite (2017) has game modes which allow players to either fight one another, fight off monsters, c
D. "For many, a game needs rules and a goal to be a game, which excludes sandbox/simulators.
6. More recent sandbox games have been aimed at providing interactive works that can be shared with oth
A. A sandbox game is a video game with a gameplay element that provides players a great degree of c
B. A sandbox will have a combination of game mechanics and player freedom that can lead to emerge
C. In one sense, an approach to this design is to "enable the player to continue after the main storyline
D. More recent sandbox games have been aimed at providing interactive works that can be shared with
7. This can distinguish it from conventional ideas of a game, where the metaphorical sandbox is a "play sp
A. However, MUDs never gained commercial release; while they inspired the first massively multiplaye
B. This can distinguish it from conventional ideas of a game, where the metaphorical sandbox is a "play
C. This freedom is always a question of degree, as a sandbox design "engenders a sense of player con
D. Some games offer a separate sandbox mode, where the player can use a game's creative systems
8. The creation of these games can inspire students to work with creativity and concepts.
A. Sandbox games also found ground with the ability to interact socially and share user-generated con
B. This is because "sand by itself is not much fun.
C. Infamous, in particular, added a morality system where the player can choose to be a superhero or a
D. The creation of these games can inspire students to work with creativity and concepts.
9. " In describing video games, sandbox design is often associated with the open world gameplay mechani
A. Cohesive narratives in sandbox design can be difficult since the player can progress through the gam
B. More often, sandbox games result from these creative elements being incorporated into other genre
C. According to Ernest Adams, "plunking the player down in a sandbox and saying, 'have fun' isn't goo
D. " In describing video games, sandbox design is often associated with the open world gameplay mec
10. Similarly, games like Microsoft Flight Simulator are also open world since the player can take their plan
A. However, there are no limits on how players can build these structures, and using the vast array of r
B. Similarly, games like Microsoft Flight Simulator are also open world since the player can take their p
C. Especially at the beginning of a game, the player should have a clear sense of what to do next and,
D. Sandbox games also found ground with the ability to interact socially and share user-generated con
11. " Will Wright describes this generative aspect of sandbox designs, leading to a measurable increase in
A. However, MUDs never gained commercial release; while they inspired the first massively multiplaye
B. "The more a game's design tends towards a sandbox style, the less a player will feel obliged to follo
C. This metaphor between the virtual and literal sandbox is noted by architectural scholar Alexandra La
D. " Will Wright describes this generative aspect of sandbox designs, leading to a measurable increase
12. Students learning with Roblox can use their maintained game creation engine called Roblox Studio.
A. Another major shift in sandbox games came with the release of Minecraft, which was first introduced
B. Students learning with Roblox can use their maintained game creation engine called Roblox Studio.
C. More recent sandbox games have been aimed at providing interactive works that can be shared with
D. In 2007, game designer Warren Spector noted the influence of Will Wright on numerous designers,
13. Open worlds are those where the player's movement in the virtual world is typically not limited by the g
A. One pure sandbox game, aimed to offer no goals but allow players to create works to be shared with
B. As a best practice "when creating these sandbox worlds, should divide them up into distinct areas to
C. Open worlds are those where the player's movement in the virtual world is typically not limited by the
D. This is because "sand by itself is not much fun.
14. " For example, a sandbox mode might unlock unlimited resources, or disable enemy threats.
A. Physics systems are part of the sandbox experience of several games.
B. " For example, a sandbox mode might unlock unlimited resources, or disable enemy threats.
C. In one sense, an approach to this design is to "enable the player to continue after the main storyline
D. " Game designer John Krajewski observes for "a game that features sandbox-style play, the AI need
15. " Many games tutorials utilize this type of design, since "sandboxes are game play much like the real g
A. "The more a game's design tends towards a sandbox style, the less a player will feel obliged to follo
B. A sandbox sometimes gives the player "transformative" power over the game world, where "the free
C. "For many, a game needs rules and a goal to be a game, which excludes sandbox/simulators.
D. " Many games tutorials utilize this type of design, since "sandboxes are game play much like the rea
16. The releases of The Sims and Grand Theft Auto III in 2000 and 2001, respectively, demonstrated that g
A. Minecraft became a massive success, having sold more than 180 million copies by May 2019 and b
B. " Critics point to repetitive in-game tasks, arguing that an "overabundance of mundane events can g
C. Sandbox stories can either replace or enhance a main plot.
D. The releases of The Sims and Grand Theft Auto III in 2000 and 2001, respectively, demonstrated th
17. " Game designers often need to create more dynamic game systems to support sandbox-style gamepla
A. " Game designers often need to create more dynamic game systems to support sandbox-style game
B. Roblox (2006) offers a chance for everyone to create their own game by using the Roblox Lua progr
C. Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both
D. The series became influential, creating a new template of games "that echo the same emphasis on
18. Other long-running series such as Hitman were celebrated for their sandbox design.
A. In 2007, game designer Warren Spector noted the influence of Will Wright on numerous designers,
B. This can distinguish it from conventional ideas of a game, where the metaphorical sandbox is a "play
C. Roblox (2006) offers a chance for everyone to create their own game by using the Roblox Lua progr
D. Other long-running series such as Hitman were celebrated for their sandbox design.
19. A sandbox will have a combination of game mechanics and player freedom that can lead to emergent g
A. A sandbox will have a combination of game mechanics and player freedom that can lead to emerge
B. The releases of The Sims and Grand Theft Auto III in 2000 and 2001, respectively, demonstrated th
C. " An open-ended sandbox experience is sometimes contrasted with goal-oriented gameplay.
D. When a player is allowed to use a game as a sandbox, they gain the freedom to be creative with the
20. [Link] notes how "a sandbox means that the whole game becomes more of a simulation
A. Other established sandbox games such as Saints Row and Just Cause, also began to incorporate th
B. It allows adding effects, setting up functions, testing games, etc.
C. [Link] notes how "a sandbox means that the whole game becomes more of a simula
D. " Game designers often need to create more dynamic game systems to support sandbox-style game
21. " This trend was linked to the rise of dynamic storytelling in sandbox worlds, as well as AI that is dynam
A. Especially at the beginning of a game, the player should have a clear sense of what to do next and,
B. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything the
C. " This trend was linked to the rise of dynamic storytelling in sandbox worlds, as well as AI that is dyn
D. Open worlds are those where the player's movement in the virtual world is typically not limited by the
22. This can sometimes overwhelm the player, which is why successful game designers draw on "urban de
A. Other long-running series such as Hitman were celebrated for their sandbox design.
B. This can sometimes overwhelm the player, which is why successful game designers draw on "urban
C. Other established sandbox games such as Saints Row and Just Cause, also began to incorporate th
D. "The more a game's design tends towards a sandbox style, the less a player will feel obliged to follo
23. Adventure on the Atari 2600 is considered an open world game as the player can explore the entire ga
A. Game historian Steve Breslin describes "the metaphor a child playing in a sandbox ... produc a worl
B. A sandbox mode is separate from the campaign mode, without a main narrative progression.
C. Sandbox stories can either replace or enhance a main plot.
D. Adventure on the Atari 2600 is considered an open world game as the player can explore the entire
24. A sandbox sometimes gives the player "transformative" power over the game world, where "the free m
A. A sandbox sometimes gives the player "transformative" power over the game world, where "the free
B. This can sometimes overwhelm the player, which is why successful game designers draw on "urban
C. In 2007, game designer Warren Spector noted the influence of Will Wright on numerous designers,
D. Infamous, in particular, added a morality system where the player can choose to be a superhero or a
25. As a best practice "when creating these sandbox worlds, should divide them up into distinct areas to ai
A. Sandbox design can also describe a type of game development where a designer slowly adds featu
B. Similarly, games like Microsoft Flight Simulator are also open world since the player can take their p
C. As a best practice "when creating these sandbox worlds, should divide them up into distinct areas to
D. More notable sandbox games include Garry's Mod (2006) and Dreams (2020), where players use th
26. Game designers sometimes define a sandbox as what it is not, where a game can "subtract the missio
A. Game designers sometimes define a sandbox as what it is not, where a game can "subtract the mis
B. Unlike common sandbox games during that time, where players control a semi-grounded normal hu
C. " Game designers often need to create more dynamic game systems to support sandbox-style game
D. There are "a lot of varieties" of sandbox design, based on "a wide range of dynamic interactive elem
27. The popularity of voxels has also shown another system that can create "colourful sandboxes to disma
A. This can sometimes overwhelm the player, which is why successful game designers draw on "urban
B. Game designers sometimes define a sandbox as what it is not, where a game can "subtract the mis
C. " For example, a sandbox mode might unlock unlimited resources, or disable enemy threats.
D. The popularity of voxels has also shown another system that can create "colourful sandboxes to dis
28. The concept of an open world is much older than the term sandbox.
A. The concept of an open world is much older than the term sandbox.
B. " For example, a sandbox mode might unlock unlimited resources, or disable enemy threats.
C. Before 2000, the bulk of what were considered sandbox games in commercial software came from t
D. " Critics point to repetitive in-game tasks, arguing that an "overabundance of mundane events can g
29. The game was purposely developed as a community-driven world, so while the developers established
A. It represents a shift away from linear gameplay.
B. " For example, a sandbox mode might unlock unlimited resources, or disable enemy threats.
C. " Christopher Totten observes that "sandbox elements can be mistakenly taken as fair replacements
D. The game was purposely developed as a community-driven world, so while the developers establish
30. This lack of victory condition may define sandbox as not a game at all.
A. This can distinguish it from conventional ideas of a game, where the metaphorical sandbox is a "play
B. Sandbox design usually minimizes the importance of goals.
C. Other established sandbox games such as Saints Row and Just Cause, also began to incorporate th
D. This lack of victory condition may define sandbox as not a game at all.
31. Designers also refer to sandbox worlds and sandbox game spaces, which create the feeling of a large
A. A sandbox mode is separate from the campaign mode, without a main narrative progression.
B. Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both
C. Designers also refer to sandbox worlds and sandbox game spaces, which create the feeling of a lar
D. Another major shift in sandbox games came with the release of Minecraft, which was first introduced
32. This is because "sand by itself is not much fun.
A. Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both
B. This is because "sand by itself is not much fun.
C. Open worlds are those where the player's movement in the virtual world is typically not limited by the
D. The popularity of voxels has also shown another system that can create "colourful sandboxes to dis
33. " In game design, a sandbox is a metaphor for playing in a literal sandbox.
A. Infamous, in particular, added a morality system where the player can choose to be a superhero or a
B. " For example, a sandbox mode might unlock unlimited resources, or disable enemy threats.
C. But even for our idealized child, playing around in a physical sandbox gets old pretty quick.
D. " In game design, a sandbox is a metaphor for playing in a literal sandbox.
34. Some sandbox designs empower players to create their own stories, which is described as sandbox st
A. Some sandbox designs empower players to create their own stories, which is described as sandbox
B. Thus, the term is used often, without a strict definition.
C. "The more a game's design tends towards a sandbox style, the less a player will feel obliged to follo
D. Unlike common sandbox games during that time, where players control a semi-grounded normal hu
35. " There is also the value of more robust artificial intelligence.
A. " There is also the value of more robust artificial intelligence.
B. Roblox (2006) offers a chance for everyone to create their own game by using the Roblox Lua progr
C. The popularity of voxels has also shown another system that can create "colourful sandboxes to dis
D. [Link] notes the growth of player-generated content as a "particular brand of sandbo
36. The release of the 2007 game Crackdown, redefined these gameplay elements by adding the ability to
A. In one sense, an approach to this design is to "enable the player to continue after the main storyline
B. Sandbox design can incorporate several different game mechanics and structures, including open w
C. " Will Wright describes this generative aspect of sandbox designs, leading to a measurable increase
D. The release of the 2007 game Crackdown, redefined these gameplay elements by adding the ability
37. More often, sandbox games result from these creative elements being incorporated into other genres a
A. The release of the 2007 game Crackdown, redefined these gameplay elements by adding the ability
B. More often, sandbox games result from these creative elements being incorporated into other genre
C. Minecraft became a massive success, having sold more than 180 million copies by May 2019 and b
D. " This trend was linked to the rise of dynamic storytelling in sandbox worlds, as well as AI that is dyn
38. " Overall, a sandbox world should "provide the player with a large open set of spaces in which to play,
A. As a best practice "when creating these sandbox worlds, should divide them up into distinct areas to
B. " Overall, a sandbox world should "provide the player with a large open set of spaces in which to pla
C. Sandbox design can either describe a game or a game mode, with an emphasis on free-form gamep
D. Game designers sometimes define a sandbox as what it is not, where a game can "subtract the mis
39. Multi-user dungeons (MUDs) are early examples of the principles of sandbox games; users of MUDs w
A. "This mode has few restrictions on what he may do and offers no guidance on what he should do.
B. Multi-user dungeons (MUDs) are early examples of the principles of sandbox games; users of MUDs
C. Thus, the term is used often, without a strict definition.
D. Part of Microsoft's rationale for acquiring Mojang, the developers of Minecraft, for US$2.5 billion in 2
40. Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both cr
A. Minecraft became a massive success, having sold more than 180 million copies by May 2019 and b
B. Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both
C. Sandbox design usually minimizes the importance of goals.
D. " In game design, a sandbox is a metaphor for playing in a literal sandbox.
41. Before 2000, the bulk of what were considered sandbox games in commercial software came from two
A. Before 2000, the bulk of what were considered sandbox games in commercial software came from t
B. " In describing video games, sandbox design is often associated with the open world gameplay mec
C. Where the game systems are reactive enough, this "does not remove the narrative, but rather transf
D. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything the
42. " Game designer John Krajewski observes for "a game that features sandbox-style play, the AI needs t
A. Sandbox design can either describe a game or a game mode, with an emphasis on free-form gamep
B. " Game designer John Krajewski observes for "a game that features sandbox-style play, the AI need
C. At its core, Minecraft is a voxel-based survival game, where players collect resources to build tools t
D. Sandbox design can also describe a type of game development where a designer slowly adds featu
43. In general, sandbox storytelling occurs when the player can move through the story independently of th
A. Other established sandbox games such as Saints Row and Just Cause, also began to incorporate th
B. In general, sandbox storytelling occurs when the player can move through the story independently o
C. Starting in the late 2000s, superhero games have also began to incorporate sandbox elements.
D. " Many games tutorials utilize this type of design, since "sandboxes are game play much like the rea
44. Some games give players "pure agency by giving them tools and a sandbox", sacrificing the story in fa
A. " An open-ended sandbox experience is sometimes contrasted with goal-oriented gameplay.
B. [Link] notes the growth of player-generated content as a "particular brand of sandbo
C. Some games give players "pure agency by giving them tools and a sandbox", sacrificing the story in
D. " There is also the value of more robust artificial intelligence.
45. John Smedley describes this type of emergent gameplay more succinctly, having seen in EverQuest "h
A. Multi-user dungeons (MUDs) are early examples of the principles of sandbox games; users of MUDs
B. Infamous, in particular, added a morality system where the player can choose to be a superhero or a
C. John Smedley describes this type of emergent gameplay more succinctly, having seen in EverQues
D. From a video game development standpoint, a sandbox game incorporates elements of sandbox de
46. Starting in the late 2000s, superhero games have also began to incorporate sandbox elements.
A. Rather than 'winning' a game, a sandbox design allows players to 'complete' a game by exploring an
B. Sandbox stories can either replace or enhance a main plot.
C. This can sometimes overwhelm the player, which is why successful game designers draw on "urban
D. Starting in the late 2000s, superhero games have also began to incorporate sandbox elements.
47. In 2007, game designer Warren Spector noted the influence of Will Wright on numerous designers, but
A. In 2007, game designer Warren Spector noted the influence of Will Wright on numerous designers,
B. Players' use of Minecraft in this way led to the developers to add a dedicated "Creative Mode" that s
C. " Christopher Totten observes that "sandbox elements can be mistakenly taken as fair replacements
D. In general, sandbox storytelling occurs when the player can move through the story independently o
48. "This mode has few restrictions on what he may do and offers no guidance on what he should do.
A. However, there are no limits on how players can build these structures, and using the vast array of r
B. A sandbox mode is separate from the campaign mode, without a main narrative progression.
C. "This mode has few restrictions on what he may do and offers no guidance on what he should do.
D. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything the
49. Minecraft became a massive success, having sold more than 180 million copies by May 2019 and bein
A. Minecraft became a massive success, having sold more than 180 million copies by May 2019 and b
B. Player creativity is often included in sandbox design.
C. According to Ernest Adams, "in sandbox storytelling, the idea is to give the player a big open world p
D. Early sandbox games came out of space trading and combat games like Elite (1984) and city-buildin
50. Unlike common sandbox games during that time, where players control a semi-grounded normal huma
A. Open worlds are those where the player's movement in the virtual world is typically not limited by the
B. Good games offer players, either as tutorials or as their first level or two, sandboxes.
C. Unlike common sandbox games during that time, where players control a semi-grounded normal hu
D. " In describing video games, sandbox design is often associated with the open world gameplay mec