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Force Master Prestige Class

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0% found this document useful (0 votes)
31 views3 pages

Force Master Prestige Class

Uploaded by

Elisa Green
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd

The Force Disciple

Through meditation and contemplation of the deepest mysteries of The Force, some individuals
transcend the dogma in which they were raised as they reach a new and deeper understanding of their
connection to the universe around them. The ebb and flow of life- quickening, growing, struggling,
dying- becomes a ceaseless chorus of destiny. Some Force Disciples tap into this power, become one
with it, and speak it's wisdom to others. Others might instead enslave destiny, twist it's vision, and
corrupt others for the sake of power.

Force Disciples, like Force Adepts, exist in every Force Tradition. Even the Jedi and the Sith have had
Force Disciples among their ranks, but the dogma of these Force Traditions tends to discourage such an
eclectic approach to The Force. However, in less well-known dominant Force Traditions- such as The
Baran Do Sages, The Witches of Dathomir, The Gand Findsmen, and The Seyugi Dervishes- Force
Disciples hold great power and influence, shaping their Force Traditions for centuries to come. Force
Adepts who become Force Disciples may wield power and influence over entire civilizations.

Requirements
To qualify to become a Force Disciple, a character must fulfill the following criteria.
Force Level: 7th+
Skills: Farseeing 10 ranks, plus 30 total ranks in other Force Skills.
Special: Force Weapon and Force Talisman or Dark Side Talisman class features.

Game Rule Information


Vitality: Force Disciples gain 1d8 vitality points per level. The character's Constitution modifier applies.

Class Skills
The Force Disciple's class skills, and key ability for each skill, are as follows:
Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Craft*(Int), Diplomacy (Cha), Gather
Information (Cha), Intimidate (Cha), Jump (Str), Knowledge*(Int), Pilot (Dex), Profession*(Wis), Sense
Motive (Wis), Treat Injury (Wis), and Tumble (Dex). All Force skills are considered class skills for the
Force Disciple.
Skill Points at Each Level: 6+Int modifier.

Force Master
Level Special BAB Fort Ref Will Def Rep
1 Indomitable +1 +1 +1 +2 +1 +1
2 Force Secret +2 +2 +1 +2 +2 +1
3 Force Talisman +1 +3 +2 +2 +3 +2 +2
4 Force Secret +4 +3 +2 +3 +3 +2
5 Force Weapon +1d8 +5 +3 +3 +4 +3 +3
6 Force Secret +6 +4 +3 +4 +4 +3
7 Force Talisman +1 +7 +4 +4 +5 +4 +4
8 Force Secret +8 +5 +4 +5 +5 +4
9 Force Weapon +1d8 +9 +5 +5 +6 +5 +5
10 Force Secret +10 +6 +5 +6 +6 +5

Force Disciple Features

Indomitable: Beginning at 1st level, the Force Disciple’s ability to defend himself against mental attacks
improves. He gains a Force bonus equal to his class level on Will saves to resist all mind-influencing or
mind-probing effects that allow a Will save. This bonus does not stack with the Force bonus granted by
Force Defense.

Force Weapon: At 5th level the Force Disciple's Force Weapon ability from either their Force Adept or
Dark Side Devotee class increases its damage an additional +1d8, and again at 9th level.

Force Talisman: At 3rd level the Force Disciple's Force Talisman or Darkside Talisman class feature
increases its bonus by +1, and again at 7th level.

Force Secret: The Force Disciple discovers a Force Secret at 2nd, 4th, 6th, 8th, and 10th level. Each time,
the Force Disciple may select the same or a different secret.

Improved Affect Mind: Increase the DC to saves by +1.

Improved Battle Influence: Increase the DC to saves by +1.

Improved Battlemind: Increase the bonus on attack rolls provided by the skill by +1.

Improved Control Mind: Increase the bonus proved by the skill by +1.

Improved Drain Energy: Increase the DC to saves by +1.

Improved Empathy: Increase the bonus proved by the skill by +1.

Improved Force Defense: Increase the bonus on saving throws provided by the skill by +1.

Improved Force Grip: Increase the damage dealt by the skill by +1.

Improved Force Strike: Increase the damage dealt by the skill by +1.

Improved Friendship: Increase the DC to saves by +1.

Improved Heal Another: Increase the amount of healing by +1.

Improved Heal Self: Increase amount of healing by +1.

Improved Illusion: Increase the DC to saves by +1.

Improved Inspire: Increase the bonus proved by the skill by +1.

Improved Plant Surge: Increase the DC to saves by +1.

Improved Sever Force: Increase the DC to saves by +1.


Improved Force Skill: Add a +1 Force bonus to any one Force skill the character has ranks in.

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