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Hci Lecture 3

The document discusses various computer input and output devices like keyboards, mice, touchscreens, and speech recognition and how they allow users to interact with computers. It covers the basic components of a computer system including processing, memory, and input/output and how new technologies are expanding interaction through sensors and virtual reality. The types of interactions supported depend on the input and output devices available.

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0% found this document useful (0 votes)
29 views45 pages

Hci Lecture 3

The document discusses various computer input and output devices like keyboards, mice, touchscreens, and speech recognition and how they allow users to interact with computers. It covers the basic components of a computer system including processing, memory, and input/output and how new technologies are expanding interaction through sensors and virtual reality. The types of interactions supported depend on the input and output devices available.

Uploaded by

Iɱʌɗ Aɭʌɱ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 45

HUMAN COMPUTER INTERACTION

LECTURE 3
chapter 2

the computer

1A-2
The Computer
a computer system is made up of various elements each of these
elements affects the interaction
 input devices – text entry and pointing
 output devices – screen (small & large), digital paper
 virtual reality – special interaction and display devices
 physical interaction – e.g. sound, haptic, bio-sensing

 paper – as output (print) and input (scan)


 memory – RAM & permanent media, capacity & access
 processing – speed of processing, networks
Interacting with computers

to understand human–computer interaction


… need to understand computers!

what goes in and out


devices, paper,
sensors, etc.

what can it do?


memory, processing,
networks
A ‘typical’ computer system
?
 screen, or monitor, on which there are windows
 keyboard
 mouse/trackpad

 variations
 desktop
 laptop
 PDA (Personal digital assistant)

 The types of interaction that the system supports are determined by the
devices.
 The interface will offer a different type of interaction if we utilize different
devices.
How many …
 computers in your house?
 hands
up, …
… none, 1, 2 , 3, more!!

 computers in your pockets?

are you thinking …


… PC, laptop, PDA ??
How many computers …
ininyour
yourhouse?
pockets?
PCPDA (Personal
  Digital Assistant also known handheld PC)
 TV,phone,
 VCR, camera
DVD, HiFi, cable/satellite TV
 microwave,
 electroniccooker,
car keywashing machine
 central
 USB heating
memory
 security system
try your pockets and bags
can you think of more?
Interactivity?
Long ago in a galaxy far away … batch processing
 punched card stacks or large data files prepared
 long wait ….
 line printer output
… and if it is not right …

Now most computing is interactive


 rapid feedback
 the user in control (most of the time)
 doing rather than thinking …
Richer interaction

sensors
and devices
everywhere
text entry devices

keyboards (QWERTY et al.)


chord keyboards, phone pads
handwriting, speech
Keyboards
 Most common text input device
 Allows rapid entry of text by experienced users

 Keypress closes connection, causing a character code to


be sent
 Usually connected by cable, but can be wireless
layout – QWERTY
 Standardised layout
but …
 non-alphanumeric keys are placed differently
 accented symbols needed for different scripts
 minor differences between UK and USA keyboards
 QWERTY arrangement not optimal for typing
– layout to prevent typewriters jamming!
 Alternative designs allow faster typing but large social base of
QWERTY typists produces reluctance to change.
alternative keyboard layouts
Alphabetic
 keys arranged in alphabetic order
 not faster for trained typists
 not faster for beginners either!

Dvorak
 common letters under dominant fingers
 biased towards right hand
 common combinations of letters alternate between hands
 10-15% improvement in speed and reduction in fatigue
 But - large social base of QWERTY typists produce market pressures
not to change
special keyboards
 that allows the user to enter characters
 designs to reduce fatigue for RSI
 for one handed use
e.g. the Maltron left-handed keyboard

repetitive strain injury (RSI)


Chord keyboards
only a few keys - four or 5
letters typed as combination of keypresses
compact size
– ideal for portable applications
short learning time
– keypresses reflect letter shape
fast
– once you have trained

BUT - fatigue after extended use


NEW – niche market
phone pad and T9 entry
 use numeric keys with
multiple presses
2–abc 6-mno
3-def 7-pqrs
4-ghi 8-tuv
5-jkl 9-wxyz
hello = 4433555[pause]555666
 T9 predictive entry
 type as if single key for each letter
 use dictionary to ‘guess’ the right word
 hello = 43556 …
Handwriting recognition
 Text can be input into the computer, using a pen and a
digesting tablet
 natural interaction

 Technical problems:
 capturing all useful information - stroke path, pressure, etc. in a
natural manner
 segmenting joined up writing into individual letters
 interpreting individual letters
 coping with different styles of handwriting

 Used in PDAs, and tablet computers …


… leave the keyboard on the desk!
Speech recognition
 Improving rapidly
 Voice assistants such as Google Home, Siri, Cortana

 Most successful when:


 single user – initial training
 limited vocabulary systems

 Problems with
 external noise interfering
 inaccuracy of pronunciation
 large vocabularies
Numeric keypads
 for entering numbers quickly:
 calculator, PC keyboard
 for telephones
1 2 3 7 8 9

4 5 6 4 5 6
not the same!!
7 8 9 1 2 3

.
ATM like phone *
0 # 0 =

telephone 1st calculator


positioning, pointing and
drawing
mouse, touchpad
trackballs, joysticks etc.
touch screens, tablets
eyegaze, cursors
the Mouse
 Handheld pointing device
 verycommon
 easy to use

 Two characteristics
 planar movement
 buttons
(usually from 1 to 3 buttons on top, used for making
a selection, indicating an option, or to initiate
drawing etc.)
the mouse (ctd)
Mouse located on desktop
 requires physical space
 no arm fatigue

 Relative movement only is detectable.


 Movement of mouse moves screen cursor
 Screen cursor oriented in (x, y) plane
How does it work?
Two methods for detecting motion
 Mechanical
 Ball on underside of mouse turns as mouse is
moved
 Rotates orthogonal potentiometers
 Can be used on almost any flat surface

 Optical
 light emitting diode on underside of mouse
 may use special grid-like pad or just on desk
 less susceptible to dust and dirt
 detects fluctuating alterations in reflected light
intensity to calculate relative motion in (x, z)
plane
Even by foot …
 some experiments with the
footmouse
 controlling mouse movement with
feet …
 not very common :-)

 but foot controls are common


elsewhere:
 car pedals
 sewing machine speed control
 organ and piano pedals
Touchpad
 small touch sensitive tablets
 ‘stroke’ to move mouse pointer
 used mainly in laptop computers

 good ‘acceleration’ settings important


 fast stroke
 lots of pixels per inch moved
 initial movement to the target
 slow stroke
 less pixels per inch
 for accurate positioning
Trackball and thumbwheels
Trackball
 ball is rotated inside static housing
 like an upsdie down mouse!
 relative motion moves cursor
 indirect device, fairly accurate
 separate buttons for picking
 very fast for gaming
 used in some portable and notebook
computers.

Thumbwheels …
 for accurate CAD – two dials for X-Y cursor
position
 for fast scrolling – single dial on mouse
Joystick and keyboard nipple
Joystick
When gaming becomes more intense, a
joystick should be used instead of a mouse
 indirect
pressure of stick = velocity of
movement
 buttons for selection
on top or on front like a trigger
 often used for computer games
aeroplane controls and 3D
navigation

Keyboard nipple
 for laptop computers
 miniature joystick in the middle of the
Touch-sensitive screen
 Detect the presence of finger or stylus on the
screen.
 works by interrupting matrix of light beams,
capacitance changes or ultrasonic reflections
 direct pointing device

 Advantages:
 fast, and requires no specialised pointer
 good for menu selection
 suitable for use in hostile environment: clean and
safe from damage.

 Disadvantages:
 finger can mark screen
 imprecise (finger is a fairly blunt instrument!)
 difficult to select small regions or perform accurate
drawing
 lifting arm can be tiring
Stylus and light pen
Stylus
 small pen-like pointer to draw directly on screen
 may use touch sensitive surface or magnetic
detection
 used in PDA, tablets PCs and drawing tables

Light Pen
 now rarely used
 uses light from screen to detect location

BOTH …
 very direct and obvious to use
 but can obscure screen
Digitizing tablet
 Mouse like-device with cross
hairs

 used on special surface


- rather like stylus

 very accurate
- used for digitizing maps
Eyegaze
 control interface by eye gaze
direction
 e.g. look at a menu item to select it
 uses laser beam reflected off retina
 … a very low power laser!
 mainly used for evaluation (ch x)
 potential for hands-free control
 high accuracy requires headset
 cheaper and lower accuracy devices
available
sit under the screen like a
small webcam
Cursor keys
 Four keys (up, down, left, right) on keyboard.
 Very, very cheap, but slow.
 Useful for not much more than basic motion for text-editing tasks.
 No standardised layout, but inverted “T”, most common
Discrete positioning controls
 in phones, TV controls etc.
 cursor pads or mini-joysticks
 discrete left-right, up-down
 mainly for menu selection
display devices

bitmap screens (CRT & LCD)


large & situated displays
digital paper
bitmap displays
 screen is vast number of coloured dots
 The display is made up of rows and columns of tiny blocks, or pixels
resolution and colour depth
 Resolution … used (inconsistently) for
 The image resolution is the size of a bitmapped graphic in pixels
 It is calculated by multiplying the width (in pixels) by the height (in
pixels) of an image.
 number of pixels on screen (width x height)
 e.g. SVGA 1024 x 768, PDA perhaps 240x400
 density of pixels (Pixels Per Inch - PPI or dots per inch - dpi)
 typically between 72 and 96 dpi
 Aspect ratio
 ration between width and height
 4:3 for most screens, 16:9 for wide-screen TV
 Colour depth:
 The number of bits used per pixel is called the colour depth.
 how many different colours for each pixel?
 black/white or greys only
 256 from a pallete
 8 bits each for red/green/blue = millions of colours
anti-aliasing
Jaggies
 diagonal lines that have discontinuities in due to horizontal raster
scan process.

Anti-aliasing
 softens edges by using shades of line colour
 also used for text
Health hazards of CRT !
The CRT in a computer display is similar to the "picture tube" in
a television receiver
 CRTs emit a small amount of X-ray band radiation which can result
in a health hazard
 CRTs operate at very high voltage which can overheat system
 They are heavy to pick up and carry around
Health hints …
 do not sit too close to the screen
 do not use very small fonts
 do not look at the screen for long periods without a break
 do not place the screen directly in front of a bright
window
 work in well-lit environments
Liquid crystal displays
 Smaller, lighter, and … no radiation problems.

 Found on PDAs, portables and notebooks,


… and increasingly on desktop and even for
home TV

 also used in dedicted displays:


digital watches, mobile phones, HiFi controls

 How it works …
 Top plate transparent and polarised, bottom plate
reflecting.
 Light passes through top plate and crystal, and reflects
back to eye.
 Voltage applied to crystal changes polarisation and
hence colour
 N.B. light reflected not emitted => less eye strain
special displays
Random Scan (Directed-beam refresh, vector
display)
 draw the lines to be displayed directly
 lines need to be constantly redrawn
 rarely used except in special instruments

Direct view storage tube (DVST)


 Similar to random scan but persistent => no flicker
 Can be incrementally updated but not selectively
erased
 Used in analogue storage oscilloscopes
large displays
 used for meetings, lectures, etc.
 technology
plasma – usually wide screen
video walls – lots of small screens together
projected – RGB lights or LCD
projector
situated displays
 displays in ‘public’ places
 large or small
 very public or for small group
 display only
 for information relevant to location
 or interactive
 use stylus, touch sensitive screen
 in all cases … the location
matters
 meaning of information or
interaction is related to the location
Hermes a situated display
 small displays beside office doors
 handwritten notes left using stylus
 office owner reads notes using web interface
small displays
beside
office doors

handwritten
office owner
notes left
reads notes
using stylus
using web interface
Digital Paper
 Digital paper, also known as interactive
paper, is patterned paper used in
conjunction with a digital pen to create
handwritten digital documents.
 The printed dot pattern uniquely identifies
the position coordinates on the paper.
 The digital pen uses this pattern to store
handwriting and upload it to a computer.

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