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Avi Drissmane4622aa2022-09-08 20:36:061// Copyright 2012 The Chromium Authors
[email protected]0840cc72009-11-24 16:14:532// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef BASE_SYNC_SOCKET_H_
6#define BASE_SYNC_SOCKET_H_
7
8// A socket abstraction used for sending and receiving plain
[email protected]5d272092012-04-19 10:23:039// data. Because the receiving is blocking, they can be used to perform
[email protected]0840cc72009-11-24 16:14:5310// rudimentary cross-process synchronization with low latency.
11
avi9b6f42932015-12-26 22:15:1412#include <stddef.h>
13
14#include "base/base_export.h"
Robert Sesek6ab73b022020-02-13 16:42:3915#include "base/files/platform_file.h"
avi9b6f42932015-12-26 22:15:1416#include "base/synchronization/waitable_event.h"
17#include "base/time/time.h"
18#include "build/build_config.h"
19
Xiaohan Wang38e4ebb2022-01-19 06:57:4320#if BUILDFLAG(IS_WIN)
[email protected]0840cc72009-11-24 16:14:5321#include <windows.h>
22#endif
23#include <sys/types.h>
24
25namespace base {
26
[email protected]0bea7252011-08-05 15:34:0027class BASE_EXPORT SyncSocket {
[email protected]0840cc72009-11-24 16:14:5328 public:
Robert Sesek6ab73b022020-02-13 16:42:3929 using Handle = PlatformFile;
30 using ScopedHandle = ScopedPlatformFile;
[email protected]5895ee12011-12-22 19:33:2731 static const Handle kInvalidHandle;
[email protected]0840cc72009-11-24 16:14:5332
[email protected]532e9bd2012-01-25 12:04:1733 SyncSocket();
[email protected]0840cc72009-11-24 16:14:5334
Robert Sesek6ab73b022020-02-13 16:42:3935 // Creates a SyncSocket from a Handle.
36 explicit SyncSocket(Handle handle);
37 explicit SyncSocket(ScopedHandle handle);
David Bienvenu5f4d4f02020-09-27 16:55:0338 SyncSocket(const SyncSocket&) = delete;
39 SyncSocket& operator=(const SyncSocket&) = delete;
[email protected]532e9bd2012-01-25 12:04:1740 virtual ~SyncSocket();
41
42 // Initializes and connects a pair of sockets.
43 // |socket_a| and |socket_b| must not hold a valid handle. Upon successful
44 // return, the sockets will both be valid and connected.
45 static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
[email protected]0840cc72009-11-24 16:14:5346
Robert Sesek6ab73b022020-02-13 16:42:3947 // Closes the SyncSocket.
48 virtual void Close();
[email protected]0840cc72009-11-24 16:14:5349
50 // Sends the message to the remote peer of the SyncSocket.
51 // Note it is not safe to send messages from the same socket handle by
52 // multiple threads simultaneously.
53 // buffer is a pointer to the data to send.
54 // length is the length of the data to send (must be non-zero).
55 // Returns the number of bytes sent, or 0 upon failure.
[email protected]532e9bd2012-01-25 12:04:1756 virtual size_t Send(const void* buffer, size_t length);
[email protected]0840cc72009-11-24 16:14:5357
58 // Receives a message from an SyncSocket.
59 // buffer is a pointer to the buffer to receive data.
60 // length is the number of bytes of data to receive (must be non-zero).
61 // Returns the number of bytes received, or 0 upon failure.
[email protected]532e9bd2012-01-25 12:04:1762 virtual size_t Receive(void* buffer, size_t length);
[email protected]0840cc72009-11-24 16:14:5363
[email protected]62558f12013-10-19 22:13:1964 // Same as Receive() but only blocks for data until |timeout| has elapsed or
65 // |buffer| |length| is exhausted. Currently only timeouts less than one
66 // second are allowed. Return the amount of data read.
67 virtual size_t ReceiveWithTimeout(void* buffer,
68 size_t length,
69 TimeDelta timeout);
70
[email protected]d8b65912009-12-04 22:53:2271 // Returns the number of bytes available. If non-zero, Receive() will not
grunell8d9071d2015-09-10 15:24:4272 // not block when called.
73 virtual size_t Peek();
[email protected]d8b65912009-12-04 22:53:2274
Robert Sesek6ab73b022020-02-13 16:42:3975 // Returns true if the Handle is valid, and false if it is not.
76 bool IsValid() const;
77
[email protected]0840cc72009-11-24 16:14:5378 // Extracts the contained handle. Used for transferring between
79 // processes.
Robert Sesek6ab73b022020-02-13 16:42:3980 Handle handle() const;
[email protected]0840cc72009-11-24 16:14:5381
maxmorind4bcb112017-04-13 11:43:1382 // Extracts and takes ownership of the contained handle.
83 Handle Release();
Robert Sesek6ab73b022020-02-13 16:42:3984 ScopedHandle Take();
maxmorind4bcb112017-04-13 11:43:1385
[email protected]532e9bd2012-01-25 12:04:1786 protected:
Robert Sesek6ab73b022020-02-13 16:42:3987 ScopedHandle handle_;
[email protected]0840cc72009-11-24 16:14:5388};
89
[email protected]532e9bd2012-01-25 12:04:1790// Derives from SyncSocket and adds support for shutting down the socket from
[email protected]5d272092012-04-19 10:23:0391// another thread while a blocking Receive or Send is being done from the
92// thread that owns the socket.
[email protected]532e9bd2012-01-25 12:04:1793class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
94 public:
95 CancelableSyncSocket();
96 explicit CancelableSyncSocket(Handle handle);
Robert Sesek6ab73b022020-02-13 16:42:3997 explicit CancelableSyncSocket(ScopedHandle handle);
David Bienvenu5f4d4f02020-09-27 16:55:0398 CancelableSyncSocket(const CancelableSyncSocket&) = delete;
99 CancelableSyncSocket& operator=(const CancelableSyncSocket&) = delete;
Chris Watkins091d6292017-12-13 04:25:58100 ~CancelableSyncSocket() override = default;
[email protected]532e9bd2012-01-25 12:04:17101
102 // Initializes a pair of cancelable sockets. See documentation for
103 // SyncSocket::CreatePair for more details.
104 static bool CreatePair(CancelableSyncSocket* socket_a,
105 CancelableSyncSocket* socket_b);
106
107 // A way to shut down a socket even if another thread is currently performing
108 // a blocking Receive or Send.
109 bool Shutdown();
110
Xiaohan Wang38e4ebb2022-01-19 06:57:43111#if BUILDFLAG(IS_WIN)
[email protected]532e9bd2012-01-25 12:04:17112 // Since the Linux and Mac implementations actually use a socket, shutting
113 // them down from another thread is pretty simple - we can just call
114 // shutdown(). However, the Windows implementation relies on named pipes
115 // and there isn't a way to cancel a blocking synchronous Read that is
116 // supported on <Vista. So, for Windows only, we override these
117 // SyncSocket methods in order to support shutting down the 'socket'.
Robert Sesek6ab73b022020-02-13 16:42:39118 void Close() override;
dchengfbce1262015-04-17 07:35:46119 size_t Receive(void* buffer, size_t length) override;
120 size_t ReceiveWithTimeout(void* buffer,
121 size_t length,
122 TimeDelta timeout) override;
[email protected]532e9bd2012-01-25 12:04:17123#endif
124
[email protected]5d272092012-04-19 10:23:03125 // Send() is overridden to catch cases where the remote end is not responding
126 // and we fill the local socket buffer. When the buffer is full, this
127 // implementation of Send() will not block indefinitely as
128 // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
129 // Note that the socket will not be closed in this case.
dcheng56488182014-10-21 10:54:51130 size_t Send(const void* buffer, size_t length) override;
[email protected]5d272092012-04-19 10:23:03131
[email protected]532e9bd2012-01-25 12:04:17132 private:
Xiaohan Wang38e4ebb2022-01-19 06:57:43133#if BUILDFLAG(IS_WIN)
[email protected]532e9bd2012-01-25 12:04:17134 WaitableEvent shutdown_event_;
135 WaitableEvent file_operation_;
136#endif
[email protected]532e9bd2012-01-25 12:04:17137};
138
[email protected]0840cc72009-11-24 16:14:53139} // namespace base
140
141#endif // BASE_SYNC_SOCKET_H_