| Commit message (Collapse) | Author | Age | Files | Lines |
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Pick-to: 6.5
Change-Id: I652daf3ccbb921c5eb73b48586ee9616c7704b97
Reviewed-by: Christian Strømme <[email protected]>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Lars Knoll <[email protected]>
Reviewed-by: Jörg Bornemann <[email protected]>
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Change-Id: I963b5f48b5d6f3500ca379fbd7f1a4290b570175
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Due to work group size configured for desktop GL.
Change-Id: Id62cf297e280e04aecba748cf41b62c64ed9a0b2
Done-with: Andrey Yaromenok <[email protected]>
Fixes: QTBUG-79374
Reviewed-by: Laszlo Agocs <[email protected]>
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Cleanup the OpenGL examples
- use nullptr (clang-tidy)
- use member-initialization
- avoid redundant checks for != nullptr when deleting a pointer
Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
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This patch fixes the example that contained problems showing up
with mesa/nouveau drivers.
Change-Id: Ic90f6028e394138781f00bcc00c145c56134f441
Reviewed-by: Gunnar Sletta <[email protected]>
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For examples and documentation, use new BSD license text that
includes the commercial licenses.
Change-Id: I1cd74bd8e9c8f2746d8702df00780ee100cbebac
Reviewed-by: Jani Heikkinen <[email protected]>
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OpenGL ES 3.1 introduces compute shaders. This patch enables them also
in QOpenGLShader/QOpenGLShaderProgram.
A GL/GLES example using QOpenGLShaderProgram for compute shaders is also
included.
Change-Id: I3951a302d7c2b096548f829b9b4578b5a525c453
Reviewed-by: Laszlo Agocs <[email protected]>
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