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Lil' Miss Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #7 | 4.200 | 4.200 |
| Gameplay | #10 | 3.880 | 3.880 |
| Overall | #17 | 3.860 | 3.860 |
| Gameboy Soul | #21 | 4.120 | 4.120 |
| Graphics | #25 | 4.320 | 4.320 |
| Quirkiness | #33 | 3.720 | 3.720 |
| Secondary Theme Interpretation | #87 | 2.920 | 2.920 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
So The major thing is that Bad things keep happening to your character, be it big things like getting hit by lighting every 6 seconds, or just you main attack having large know back.
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Comments
Fantastic game crazy this was done in just 10 days it feels so polished. Great art and music and I love each level had a unique theme and color palette. I also like how you added the coins to collect for people who want an extra challenge.
Great work with the game, it is pretty complete and fun to play, sometimes a bit difficult but in general great to play.
Really amazing game here, but the difficulty really held me back from fully enjoying my couple of runs at it. This is a case where as much as I appreciate the polish and amount of content y'all made, I think it might have been a better experience with more time spent on iterating on the controls and grab/toss mechanics. Truly appreciate what y'all have done here and would love to give this one another try in the future. Thanks for making and sharing it!
Really, just 10 days for this game… wow. It feels so complete — an awesome game.
Awesome game! Very well designed and polished. The art is tremendous and the music is some of the catchiest I've heard in the jam so far.
I felt there were some weaknesses in the level design, in my case with the introduction/tutorialization of mechanics. There are a few cases of mechanics that are either introduced while the level is trying to accomplish other things (leading to overcomplication), introduced at inopportune moments, or are not set up to clearly convey what's meant to be learned. The easiest example of this is the balloon tutorial at the start, but I had a few others that affected my playthrough. The dynamic for how lightning works and how to avoid it is something I didn't 100% understand even after beating the level. The first poker card platform appears on-screen much later than the pit of spikes and the enemy, which means bubble-jumping to get across will likely be on the player's mind long before they think to throw it at a new object, and the next few appearances don't make that platform easy to play or experiment with. If you go left when you first enter the casino, you'll run into a pretty hard enemy chaining challenge (which if this is the first level visited, this makes for a tough introduction of this mechanic). Even if you rough it out, it isn't clear that your destination is the wheel and not the platform, as you may not have had the chance to learn that mechanic yet. With teaching new mechanics, I've found it's beneficial to isolate the specific lesson you're trying to teach, and to follow it up with some easy and safe placements to familiarize the player with it.
I did also notice a few difficulty spikes which, at least in my experience, felt a little jarring. But there weren't tons of them.
To clarify, I don't think the level design is bad, just held back by a few issues here and there. The fun factor with the level layouts is definitely on-target, and there's clearly a lot of purpose behind everything. A lot of the platform sequences are very well-placed, there's enough repetition to keep everything flowing well, on the most part. The good definitely outweighs the bad.
The graphics and soundtrack were polished and it felt like game that took a lot longer than 10 days to make, the gameplay felt mostly balanced from what I had played except for the lightning strikes, I'm not sure if you were able to negate this in any way.
This is really fun! And kinda hard hahaha! A cool mechanic idea with good execution, and cute dialogue. <3 Music and sound design are great too!
How pleasant! The mechanic is satisfying to pull off, the art is exceptionally charming, and the music is soothing and jazzy in equal measure. An all-around polished platformer experience!
Unfortunately, I experienced fairly severe slowdown in crowded areas. It would have been nice to play on a desktop build. Oh well; it is what it is!
Fantastic! Great work!
Wow, so much polish in this game! You did a fantastic job getting the little details in there to make this feel complete. Good story elements too.
I have to say, I found it really difficult like others. It took me forever to get past the double balloon in the basement and the volcano was super hard. I couldn't get used to the button sequences for some reason. I wonder if it would be easier to get the hang of if I was playing on a GB or controller instead of a keyboard.
The axe/hammer in the basement was a little confusing because it seems like you should be able to pick it up... but it's just a hint, right?
Really nice job with this. My highest rating so far!
This game is so difficult, I tried my very best but I just suck too much :P and apparently a lot of other people had the same experience.
I can say: solid game, solid music, solid art. It just resembles the greatness of the gameboy era games.T his one is going into the collection to follow!
Great game, felt a bit harsh on the hazards aspects though. I liked the Klonoa style gameplay, it was really well done. Unfortunately I managed to get stuck here on this part and had to restart the game.
I’m sorry, this game looks and feels great, but I suck way too much at it. It’s really too hard, and I seem to be able to pass things by pure luck XD
I managed to finish the casino without any coin, but jungle and especially volcano are just way way over my skills (and time to get better essentially)
anyway, the game is excellent on many points audio like graphics, everything is extremely well polished, that’s a fantastic job!!!
I really wish I didn’t suck as much so I’d enjoy it more XD
Good music, great art, especially the palette selection and main character animation. I put a fair amount of time into it but I'm finding it pretty difficult, the switch backs on 2 balloon combo early on is kinda rough. I'm gonna have to come back later and see if I can get a little further. Gamepad compatibility is a major plus!
The Gameboy vibes are off the charts! Great job , it feels really polished.
This is a good game. I completed it AND got all the bonus coins as well. A very Klanoa type game. The level themes are visually done well and have their own fun gimmicks. It is a tough game though and I have my gripes with it. Like the player gravity is pretty high while falling, the leaf springs are a bit off, sections where you go down are hard to see, the inability to throw while facing a wall and the knock back on some items. Getting the last coin in volcano was a lot of trial and error since you had to distance yourself correctly just to be able to put the key in the door after the actual challenge. I think that's a bit much. Also a pause menu or an indicator in level to display collected coins would be nice as well.
Overall though, it's a pretty good experience and one of the more complete ones I'd played this jam!
Wow! Very nice. Great gameplay, fantastic soundtrack. True gameboy vibes. I think I need easy mode though :)
Yeah, I reckon I need easy mode too, only made it to the second checkpoint in the volcano and just kept drowning in lava haha
Very nice game. I like the art and the music/sfx. I didn’t quite get what to do in the first pit. you pick up the monsters and throw…but then?
You can throw downwards to boost yourself up :)
The fact that it says to throw it whilst hovering over that hammer looking weapon on the ground whilst talking about using a weapon made me think I had to throw the monster at that weapon to somehow pick it up or to permanently kill the monster... I was trying that for a while... Turns out that weapon is a sign post Hahah
You throw it downwards and it boosts you up onto the high ledge... Took me a while to work that out lol
ah ok… I try again….