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Thank you for your comments and taking time to play it! It means a lot to me.


1) The battle system has been an issue for me. I’ve debated taking it out all together but I really want it. I just have to figure out how to beef it up. I’m currently still building the maps and quest lines, but it’s something I completely expect to revisit.


2) Thank you for the comments on UI and descriptions. I will be trying to beef those up as well.


3) Once you see the wiseman and report back to the king, you have access to the dungeon. There are choices made down there that will align you to a god. I think a lot of people miss that as I wanted it almost as a bonus, but I think it’s a little too vague in the game.

Thank you again for playing the demo!

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Are you considering removing limb targeting or the battles altogether? Definitely interested in your approach either way! Battles can be a massive pain in the ass generally, and specifically the limb targeting system in Fear and Hunger  is an even bigger pain to implement and incentivize engaging with. I noticed I got some weapons and stuff I couldn't use so I was wondering if part of the struggle was with assigning what you were able to use or not use in RPG Maker.

Awesome! Looking forward to UI changes!

Oh!! My bad, I will be sure to visit the dungeon in that case! 


Oo didn't mention this before but the passability is also a bit of a mess! Lots of walking on water in the outskirts! 

 

Also just want to reiterate I had a good time with this! The music and ambience in the outskirts is genuinely extremely good. The plot points,especially for the King/Queens future heir is intriguing, the custom graphics i recognized as custom were extremely high quality, the energy the game has just feels right! If you need help with anything, please let me know! I have lots of RPG Maker/art experience!

I’m thinking about removing it completely. I feel like the limb targeting all works fairly well, but it’s not engaging. It’s not fun or high stakes, just kinda there. The passability thing broke my heart a bit hahaha I had huge issues with that on the outskirts map and the mountains. I will go and revisit the ocean and make sure it’s cooperating. Any other spots that you noticed? I had some issues in the cave but I think the rest was resolved. Thank you for your positive comments at the end haha it’s been fun learning and trying to make something people will enjoy.

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Removing it is fair enough! I do have a whole list of things I noticed but itch is being mean and won't let me send lmao

haha well if it starts cooperating I would happily read it! Thank you for all the effort your putting into this!

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Removing it is fair enough! Aw, sorry lmao! Yeah the ocean to the West of the castle is messed up. Also, the bridge at the end had me trapped in between the even the forces you to move right and the transfer event to the crossroads and it was a bit odd. The ladder in the castle is kind of strange because you can walk right in front of it when you leave from the roof of the castle but not while you're trying to go up the ladder. If you go up immediately after coming down from the roof you get stuck and can't move.  It's a similar issue with the doors to outside the castle on the sides. When you go outside you're put right on top of the event that transfers you back into the castle so you have to go down one then go up if you want to go back up. It's not technically "broken" but it's inconsistent with how all the other transfer events work in the game.  I also missed the spider boss originally because if you just book it out of the cave the spider doesn't spawn fast enough.  There is a spelling error on one of the angel statues outside the castle that calls it an angle and the hitbox to interact with some things is much larger than the object itself (like the angel statues). The ladder is in a really weird spot that makes it easy to miss. The weapons  room is glitched so you can get as many weapons as you want from there (not that it matters because you can't equip most of the stuff from there). 

I think that's everything I noticed now, sorry, I should've written more of this down! I'll try to be more thorough for future updates! Going to try out the dungeon now!

The dungeon entrance requires you to interact rather than just walk into the event to transfer/talk with the guard. The passability is messed up in the dungeon - you can walk on the wall  under the torn paper on the south side of the map. You can also walk on the wall on the other side of the bridge in the dungeon. In the shimmer, your head clips under one of the stone walls. 


Also the first enemy in the shimmer was a pincher...? Not sure if that's intentional. The big orange man disappears if you run away from him. The event that tells you there's a man with his back to you will repeaty itself if you go left or right after reading it. I think I talked to Yris at some point, from some angle and it said he approved but I was able to go back to the boss fight anyway. I'm a bit confused about the tar in the cup, I imagine that you're only supposed to be able to fill it up after the boss battle but then you can't seem to do anything with it.  I will say the limb removal worked much better during the shimmer king fight, I was actually thinking. It's generally a pretty good fight. It's a little odd that his kick was doing damage to me but his sword slash wasn't but other than that lol!

The shimmer effect is really cool! The vibes are generally very good in the shimmer, I think the die written on the walls in blood was a little silly but the rest of it is immaculate. I like the enemies and the general idea of getting different affinity based on your choices! 

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Okay it seems like I got it working lmao Hope this helps! After messing around a bit I also was able to get the mythril sword which was cool! also it was really awesome to have the kind of god i had appealed to show up after i got to the bridge!!


Also you're welcome! Happy to help i had fun lol!

No this is great! Thank you!


The bridge scene is supposed to trigger the end of the demo so one of the events wasn’t firing properly, so fixed that…you’re not supposed to be able to get to the cross roads in the demo so fixed that lol. Fixed a bunch of the other stuff you said for collision and walls.


The pincher being an enemy was an unintended side effect of one of the patches 😂 supposed to be a wolf.

Dashing is supposed to be disabled in the shimmer…it is when I play so I can’t run away from the orange man. I gotta figure out why dash is always on when I deploy the game even if I toggle it off.


hmmm for Yrris  that is weird. If you choose to leave, his statue will appear and interacting with it should teleport you out of the shimmer, but if you chose to confront the shimmer king then the statue should disappear permanently.


For the tar - you fill it after defeating the shimmer king but have to take it back to the ritual circle to interact with it. That’s Airealen’s affinity. 

This is great though! I’ll have to put it out in a patch to clean it up. Thank you again for taking the time!

sorry I meant when I get in a battle with the orange man and then escape he disappears. Im not able to dash in the shimmer you did well!


Sorry I think I must've imagined the thing with yrris bc I cant get it to happen again 😂

I did attempt to take ot back to the ritual circle but it wouldn't let me do anything 😭

Happy to help!!

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okay im back and i didnt mean to be lmao. I was messing around. You can go into the shimmer after u speak to the wiseman but before u talk to to the king and then if u kill the shimmer king... the king cant give u permission to go over the bridge and u wont be able to complete the demo. 


Also the queens sprite when shes sobbing is the wrong one!


+ I did get all of the affinities after some messing around. The hitbox on the ritual circle is strange so i kept standing in the middle of it and it was telling me that i had already taken the cup even though I had filled the cup and was trying to drink for airealen. most of the other ones were pretty self explanatory to get!