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I love the concept SO MUCH. Super cool. I really wish there was more though. I played ring around the rosie while shooting the figures, and when I made it to the end, I expected something.  Something that I could see from the beginning level, but alas, nothing. Also, I noticed all of the texts/console inputs are the same, even when I did show remorse, and even when I made it to the end without killing anybody. Are they referencing real life instead of the coma? Besides this, I think this game has so so much potential, and I really hope you continue working on this and polishing it! Nice work.

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Thank you sooo much! Yup! the game is quite... rushed. Will you please tell me about the text and consoles bug? (The story texts works fine when i playtest it)

Yes- when I dodged the figures, through the first bit of dialogue, not shooting anyone, the text still said, "Subject 5.0 (or something) shows no remorse." I assumed 'subject 5.0' was me in this comatose world, shooting my guilt shadows to death... but is the text referencing something else? This is the same for the ending dialogue; does it reference the real me's dirty work as if a news report?

Oh and I called the dialogue 'console inputs' because they had the code font and reminded me of what a result in a console might look like lol

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Aaah! I know what you mean, the corridor leading to the next room is quite wide so i put dialogue triggers that fully fill that corridor. Yup! It reference the real you's dirty work as if a news report