Game was fun and had some interesting ideas.
I liked the retro aesthetic and the balance fit the tileset - it was punishing but not impossible. The fog of war effect in the dungeons was also a nice touch.
The story could have expanded more as your progress through the game - maybe opening up the nearby towns as you complete there local regional dungeon. I also think that the game could have benefitted from removing saving altogether or at least inside dungeons. Losing a character and all their gear was such a punishing outcome to a battle that I just save scummed my way through that scenario. Losing all of the items the character had equipped felt like too much of a punishment for me to persist.
I also really enjoyed the RNG elements and feel that you could have leaned into this more. Maybe sigils could draw a random class or the level or moveset of the generated character would be determined by some RNG.
