Why We Rescheduled the Imaginary Game Jam 2026
Hey everyone - quick update on the jam schedule.
Imaginary Game Jam 2026 is moving to a new date:
New jam dates: September 11-27, 2026
This was not the original plan. The jam was originally scheduled to begin in June, but shortly before launch, the page appeared to stop showing up in itch.io search and the main game jam hub. Since discovery is a huge part of how new people find and join a jam, launching a community prize event while the page may not be visible felt like the wrong move.
Rather than push forward with a much smaller event than intended, we’re giving the jam a cleaner launch window and more time to grow.
There is one more practical reason for the move: the summer jam calendar is extremely crowded. Kenney Jam, GMTK Jam, and Brackeys are all clustered close together, and we don’t want the Imaginary Game Jam to be wedged between some of the biggest jams on itch. This event is built for solo developers, asset contributors, and people who want a little more room to make something fun. Moving to September gives the jam a better chance to feel like its own event.
The good news: the jam does not go quiet until September.
One of the unique parts of the Imaginary Game Jam is the shared community asset pack. Developers are allowed to use the pack during the jam, and asset contributors can also compete for awards. Because of that, asset submissions are open now.
That means you can spend the lead-up creating things like:
- music loops
- sound effects
- UI sprites
- icons
- backgrounds
- textures
- models
- dialogue snippets
- reusable scripts
- anything else that could help solo devs build a game
When the jam begins, everyone will be able to build games using the asset pack we created together.
Fairness note: this does not mean you can secretly build your whole game before the jam starts. But you can create assets ahead of time as long as they are submitted to the community asset pack for everyone to use.
So instead of treating the delay as dead time, we’re turning the next couple months into a community build phase.
Thank you to everyone who joined early, shared the jam, contributed ideas, or helped us get this far. I know a reschedule is not ideal, especially for the people who were excited to start soon, but I think this gives the jam a much better chance to become the event it was meant to be.
See you in September - and hopefully in the asset pack before then! 🙂













