I've also done an engine upgrade which fixes the numpad issue.
Crystal Shard
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The reason is that this game uses the GOG Steam wrapper, mentioned here: https://docs.gog.com/steam-sdk-wrapper/
Maybe you can use the enable_logs setting mentioned on that page, and see what comes up? I'd expect the wrapper to be compatbile with Ubuntu 22.
Well, ok. I had less free time in the week that I hoped, so this is an incomplete entry (the competition suggests to submit unfinished projects anyway). Best of luck to everybody who's still coding in the weekend!
https://radiant.itch.io/sherwood
Robin Hood meets real-time and stealth-based gameplay as you sneak your way through Sherwood forest.
Well, I'd been thinking of joining the 7DRL some years ago, And as luck would have it, I randomly checked the site a couple weeks ago and realized it was pretty near in the future. So I wrote down some design notes, and today I opened up my editor and started on the code and on importing graphics.
Day one. Basic movement, line of sight and fog of war. Tiles courtesy of OpenGameArt.org.






















