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Solo_Timothy

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A member registered Feb 20, 2025 · View creator page →

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Thanks for playing!

You are totally right about the technical issues. I was actually aware of them (especially the jarring camera transition and the unfair enemy placement at the door), but I admittedly managed my time poorly during the jam. I spent too much time on other things and simply ran out of time to fix those bugs before the deadline. Definitely a lesson learned for the next project!

Thanks again for the feedback!

Haha, thank you! I'm super happy you enjoyed that mechanic! That was exactly the core idea: making it a 'Snake' game where you have to protect your followers, not just yourself. It gets pretty chaotic when the line is long, right? :D Thanks for the kind words about the art!

Thank you for the honest feedback! I completely agree that the gameplay is a bit raw. Due to the strict time limit of the Jam, I had to keep the enemy logic very basic to make sure I could finish a playable build in time.

Your suggestion about changing the speeds of the priests is actually brilliant in its simplicity. It would have definitely broken the rhythm and made the stealth sections much more interesting without requiring complex code. I wish I had thought of that during development! I'll definitely keep that in mind for my next project. Thanks for playing!

I'm glad you liked the art style. Regarding the priest mechanic: I actually had that exact idea! I really wanted the souls to just detach or return to their spot instead of a Game Over. However, with very little time left, I was honestly afraid to touch the code and potentially break the game logic right before the deadline, so I stuck with the safer option. Thanks for the great feedback and for playing!

Thank you so much!

Haha, well, I tried to make a horror game, but I guess 'spooky-cute' is a win too! I really appreciate that you noticed the different sprites for the ghosts, I wanted to give them some personality. Thanks for playing!

Thank you so much! I'm really happy that the soundtrack did its job haunting you! 👻 You are totally right about the priests at the door—sorry about that! Due to the time limit, I couldn't perfect the enemy patrol paths, so sometimes they are a bit unfair. Reaching 6 spirits is still impressive! Thanks for playing!

Hey! I saw your comment on my game so I came to play yours. It's really cute and polished! Since I'm still new to game dev, I wanted to ask: how long have you been making games to reach this level? I'd love to get there someday. Great job!

Thanks for playing and for the honest feedback! I'm glad you liked the art style. Since it was a short Jam, I had to keep the gameplay simple to finish in time. By the way, I just checked out your game too—really cute work! :)

Haha, sorry about your ears! The cats get very loud when they demand food 😸.                                                                                                                    Thanks for the heads-up though, I'll tone them down a bit in the future!

I haven't seen it! But if it involves cats plotting things, I definitely need to watch it for research lol. Thanks for the tip!

Haha yeah, the Spy Cat has zero mercy at the end! 😼 Glad the cutscene made you laugh though

Wow, thank you so much! Reading this comment honestly made my day. 😊 I'm super happy you enjoyed the surprise ending! It was a bit tricky to pull off within the time limit, so I'm glad it was worth it. And yes, making a clicker was a bit of a gamble for this theme, but it was fun! Thanks for the encouragement on my 3rd jam.

That's the secret feline strategy: purr until the human is too relaxed to stop the revolution! 😼 Thanks a lot for playing!

I really enjoyed the game’s design — it’s simple yet super effective, with a vibe that grabs you right away! 🎮✨
The sound effects are spot-on too; every click, boing, and zap feels perfectly placed and really brings the experience to life. Great job, I had a lot of fun! 😄

Hard agree! 😸 There is truly nothing better. That is basically the scientific principle behind this game: the Universe just needs more purrs! Thanks for playing!

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Yay! Thank you so much for playing all the way to the end! 🏆 I'm really glad you enjoyed the cozy vibes and the dramatic finale. It means a lot that you took the time to finish it!

Thank you so much, Fabrizio! I'm really happy you enjoyed the game. 😺

Regarding the rewards/costs: you are totally right! This is actually my first time making an Idle Game, and I was terrified it would end too quickly, so I might have made the grind a bit too hard 😅.

Thanks a lot for the feedback!

Thank you for playing! Really appreciate the feedback. :)

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Hey everyone! 👋

I'm excited to share my entry for Mini Jam 198 (Theme: "There is no end").

It's called CAT-ASTROPHE, and it's a short, funny incremental game about how quickly a cute cat can turn into a galactic crisis.

🎮 PLAY IT HERE (Browser): [https://solo-timothy.itch.io/cat-astrophe ]


📝 About the Game:

You start in a cozy bedroom petting a single cat. But as you generate more "Purrs" and buy upgrades (like Food and... Bread?), things start to escalate.

The game embraces the "No End" limitation by scaling the economy infinitely, until your cats literally take over the city, the world, and the universe.

Key Features:

Relaxing Start: Just you and a cute hand-drawn cat.

Exponential Chaos: Unlock unique cats (Angry Cat, Worker Cat, Spy Cat) that change the game world.

Visual Progression: Watch the background change as the feline empire grows.

A Cinematic Finale: Includes a Plot Twist and a Star Wars-style ending!

It takes about 10-15 minutes to beat.

I'd love to hear what you think about the progression and the ending!

Thanks for playing! 😺

Wow, thank you so much for the amazing feedback!

That's so interesting you mentioned Minit! To be honest, my main inspiration for the loop was actually 12 Minutes, but you're right that they both share that awesome "knowledge progression" mechanic, which is exactly what I was going for. I'm so glad that came through!

And awesome job finding that last jammer! I'll admit I hid it a little bit to reward exploration, so I'm happy to hear it was a fun challenge.

Thanks again for playing and for leaving such a thoughtful comment! It really means a lot!

Nice theme for the game! One thing, I'm not sure if it's a bug or not, but when I chose 'purge the king', I got a white screen and it wouldn't continue. Nice game, though!

Cool! I really liked how the scenery changed each time, giving the impression of character growth. I really liked the concept!

I didn't get it at first, then I read the description. Fun!

Nice concept! I really liked the sudden change of scenery. The gorilla was hilarious, and had a great... asset, haha. But seriously, even though it was short, it was a lot of fun. Great work!

Thank you so much! :D I really appreciate the encouragement! Glad to have you along for this new journey.

Thank you so much for playing and for the fantastic feedback! I'm thrilled you liked the concept and that you managed to escape in time!

That's a really interesting point about the controls! To be honest, it wasn't entirely intentional—it was a side-effect of the fixed camera system. Finding a control scheme that felt good from all angles in 48 hours was the biggest challenge (the first few attempts were even buggier!).

But you're right, your point of view is totally valid. It does make the game harder towards the end, which actually fits the theme of the lab getting more disorienting as you try to escape. Let's just say it's a "happy accident" that adds to the challenge!

Thanks again for taking the time to play and write such a thoughtful comment. It really means a lot!

Thank you for the kind words! It means a lot to get this kind of feedback on my very first jam game.

I'm really glad the atmosphere worked for you. Your encouragement is a huge boost, and I'll definitely keep learning and making more. Thanks for playing!

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I just wanted to write a final, huge thank you to every single person who took the time to play my little game.

I went into this expecting very little, so seeing this overwhelmingly positive reception has been an incredible source of joy and motivation. It will help me so much going forward.

To be completely honest, I was on the verge of giving up on game development. It's my lifelong dream, but I felt discouraged and was ready to let it go because I wasn't seeing any results.

This game jam, and especially the wonderful, insightful, and kind comments from all of you, have completely renewed my spirit. You've given me back the motivation and the strength to keep pursuing my dream.

I'll be forever grateful for this experience. Thank you all again for the amazing feedback.

This comment genuinely made my day. Thank you so much!

I'm thrilled you enjoyed the atmosphere! And I love that it made you think about the lore ("Is it their power? The power of the woods?"). That's exactly the kind of mystery I was hoping to hint at.

You've also hit on two super important points for improvement. The collisions definitely need more polish, and you are 1000% right about needing an in-game tutorial. That's a classic rookie mistake on my part, and your feedback is a great reminder!

This is super motivating and gives me a clear direction for the future. Thank you! 

Thank you so much! I'm really glad you had fun with it.

And that's great to hear, because I'm definitely thinking about developing a longer, "final" version down the line with more levels and puzzles.

Thanks for playing and for the encouragement!

Thank you so much for your incredibly kind words! It's so encouraging to hear that, especially since this was my first solo project.

And please don't apologize for finishing it quickly! The game is definitely short, that's one of the challenges of a game jam. The fact that you wanted it to be longer is a huge compliment!

I'm really glad you enjoyed how the music, art, and animations came together to create that vibe. Thank you for playing!

Wow, thank you so much for this incredibly detailed feedback!

I'm thrilled you enjoyed the atmosphere and saw the narrative potential in the world. Your gameplay ideas are amazing too, hitting the corpses to use as ranged weapons is a brilliant concept I hadn't even thought of!And thank you especially for the detailed report on the controller mapping. I didn't get to properly implement it during the jam, so that's super helpful information for any future updates. The Steam Deck suggestion is a great idea!

Thanks again for playing and for taking the time to write all this out.

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Thank you so much for the kind feedback! I'm really happy you enjoyed the visuals and the core mechanic.

That's a great point about the level design. I'm still learning, so your feedback is really valuable. To be honest, the tight time limit of the jam was a bit nerve-wracking, so I was hesitant to get too ambitious with the puzzles.

Thanks again for playing!

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Thank you so much! That's an incredibly kind thing to say. I'm so glad you enjoyed it that much. It really means a lot after a long jam week.

 Thanks for playing!

Thanks so much for playing and for the rating!

I just played and rated yours as well, it's a really cool project! And thank you for the kind words on your page - I'm really glad you liked the visuals.

Good job on the jam!

Thank you so much for the feedback! I'm especially happy to hear you thought it "plays well".

As this is one of my first projects, I was a bit insecure about the gameplay feel, and I ran into some issues during development. So, your comment is really encouraging.

Thanks again for playing!

Wow, thank you, this comment really made my day! I'm so happy to hear you liked the vibe. Getting the art and music to create the right atmosphere was my main goal.

I wish it was longer too! Unfortunately, the jam's deadline was tight, but I already have a few ideas on how to expand it. Comments like yours are a huge motivation to turn this into a more complete game.

Thanks again for taking the time to play.

Good visuals and sound, nove game!