Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Way HomeView game page

You are the absence — a moving void that gives up its own space so that lost little souls can find their way home.
Submitted by AZplaylab — 17 minutes, 49 seconds before the deadline
Add to collection

Play game

The Way Home's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#123.4353.786
Gameplay#133.4353.786
Overall#323.0723.386
Music#382.9173.214
Theme#492.7873.071
Art#552.7873.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

UModelerX

No

I did not use UmodelerX

Leave a comment

Log in with itch.io to leave a comment.

Comments

HostSubmitted

technically not 1-bit, too many anti-aliasing 😭

the gameplay itself though was pretty well made, as a puzzle game connoisseur i approve

Submitted

amazing puzzle game! i found the art slightly simplistic but it did its job and having it be too complex would've hindered the feel. The puzzles were designed so well! that last one I felt was quite tricky but in the best way and I did manage to figure it out so cant have been too bad :) Well done overall though and I hope to see more puzzles from you :)

out of interest, how do you go about making puzzles? i love puzzle games and would like to make my own someday but I have no clue where to even start about actually making interesting puzzles.

Developer(+1)

thanks a lot!

actually this is my first puzzle game. I’m not a puzzle guy, but when thinking about two colors, other genre will be too hard for me to make as I have not drawing skills


So the ideas started from the constrains, two colors, then I would have black and white blocks, then I think it might be some routing puzzle, then thought about adding more mechanics to the white blocks being player’s boundaries and npc’s ability path. Then I thought about the goal, and what could be fun for players to optimize for that goals. Then chose number of offers shooting as the optimization goal etc


hope it helps

Submitted

oh i never would have guessed you were not a puzzle guy it was made so well!

Submitted

Very cool little puzzle game !

I liked a lot the concept of sacrifice, and the way you made the player understand the new mechanics by visual and interraction (the first level you discover the breaking plateform your first move shows what it's doing)

The fact that there was a target to achieve made so that it was possible to only seek the shortest path that took the souls to their position and see if it validates the target, so it can change the focus of the puzzle to optimisation, but even with that you have to show to the game that you understood its mechanics to proceed forward

The game is very nice to look at, with a lot of polish on the animations and the experience !

Developer

Thanks a lot!


The sacrifice idea came up when thinking about how to leverage the difference between white and black blocks to make some mechanics.


but I’m not happy with the depth of the gameplay, haven’t found some simple but powerful block types that can change the game

Submitted

Cute and simple game, good job.

Developer

thanks a lot!

Submitted

Hey! I saw your comment on my game so I came to play yours. It's really cute and polished! Since I'm still new to game dev, I wanted to ask: how long have you been making games to reach this level? I'd love to get there someday. Great job!

Developer(+1)

Thanks for playing!

I'm new too, this is my third game jam. I don't have any drawing skill, so trying focus more on mechanics and player experience polishing. for game jam projects, I typically spend 5-10 hours to get done. as long as the idea is clear, implementation can be accelerated by AI