--[[ For any template shares, please make sure to include a list of the abilities
inside the template as follows :
Summon stand = S! /e q
Desummon stand = De! /e w
Rejoin! / Rejoins
Leave! / Leaves
Ora! / barrages infront of you
aura! / goes below u and begins hitting in a circle
Caura! / goes above you and begins dropping cash
Bring! user / Brings person
kill! user / Loopkills the person
AuraC! / Goes below u and Hits in charge attack
stab! / attacks players
Save! / Saves the owner
Mimic! / mimics the owner
CAura! / works like Aura!
]]--
--/ Beginner links are provided in-case your unsure what you're doing. / Please
refer to template sharing & ability sharing in
[Link] for already made templates and abilities.
getgenv().Settings = {
['Made By JoJo#2494'] = {
CHECK = {OWNER = XxMurderMysteryXxGuy", STAND = "DynamicFanWL"}, --/ Do not
use UserId (Always execute script on stand account).
FPS = 60, --/ Will control FPS can improve the overall performance on both
instances when set to lower.
PERFORMANCE = false, --/ If set to true it'll significantly improve your
overall FPS if you're struggling with performance.
NOCLIP = {SynapseX = false, Offset = -3.05}, --/ Offset will control the
height of normal noclip (keep unchanged unless you're using titan with a big
character / SynapseX option).
FACELESS = true, --/ If you want to remove your face.
TRAILS = true, --/ If you want to remove the white trail when charge
attacking.
LEGS = false, --/ If set to true it'll remove your legs.
ANTIFLING = true, --/ If set to true you can't get flinged nor can you
fling anyone.
TELEPORTMAIN = true, --/ Teleports to the stand user
RANGE = 50, --/ Controls the melee reach range (50 is max).
TITAN = {ENABLED = false , GODV3 = false}, --/ If enabled you will become a
titan stand, if you enable god you need to execute before load for it to work (also
can be used with titan disabled).
FOLLOWANIM = {true, ID = 3541044388, SPEED = 0.25}, --/ If set to true will
play the desired animation when moving (DEFAULT ANIMATION IS SUGGESTED), SPEED will
control the speed (Recommended is 0.25).
}
}
--[[
Developer notes :
- I will not provide template abilities for this current release and probably not
for foreseeable future, so it is a MUST that you somewhat read this tutorial /
guide regarding this stand creator.
- You are directly responsible and held accountable for any clips/bans/etc.. You
are advised to not use this script on accounts that you care about.
- If you have any questions or concerns regarding this script, please contact me
([Link] at #support.
]]--
--/ DOCUMENTATION OF THE FUNCTIONS \--
--/ 1. Create('COMMANDNAMEHERE', function() --/ This will create an chat command /
replace COMMANDNAME inside the brackets with your desired command name.
--/ 2. CreateAction('LOOPNAMEHERE', function() --/ This will create an action this
should be placed before (1).
--/ 3. CreateTargetAbility("COMMANDNAMEHERE", function() --/ This will use an
command on a target you choose / eg..(Attack! Bacon)
--/ 4. CreateLoop("LOOPNAMEHERE", function() --/ This will begin looping the
arguments specified until stopped (5).
--/ 5. StopLoop("LOOPNAMEHERE") --/ This will stop the specified loop (4).
--/ 6. [Link] = "LOOPNAMEHERE" --/ This will begin the specified loop/action
that you have created (Refer to 2). [Link] = "" will essentially stop the
action.
--/ 7. Play(ID, true) --/ This will begin playing the specified audio in the first
argument, The second argument true/false + If the second argument is set to false
it'll begin looping the audio.
--/ 8. Stop() --/ This will stop any audios from playing.
--/ 9. AnimPlay(ID,SPEED) --/ This will begin playing the specified animation (ONLY
DH / ROBLOX ANIMATIONS), SPEED will control the animationspeed (Default is 1).
--/ 10. AnimStop(ID,SPEED) --/ This will stop playing the specified animation,
SPEED will control the stopping speed (Default is 1).
--/ 11. Chat("TEXTGOESHERE") --/ Will chat the specified text in the first argument
(stand cry / eg.. following you master).
--/ 12. [Link]() --/ Will buy the specified melee (make sure you have enough
cash). eg.. [Link](), [Link](), [Link](), [Link](), [Link](),
[Link](), [Link](), [Link](), [Link](), [Link](),
[Link]().
--/ 13. Hit(true) --/ If the first argument is set to true it'll do a charge attack
+ If the first argument is set to false it'll do a quick punch.
--/ 14. Crew(true,ID) --/ If the first argument is set true it'll join the crew
specified(ID) + If the first argument is set to false it'll leave any current crew.
--/ 15. DropMoney(Amount) --/ This will drop the amount of money specified.
--/ 16. GetNearest() --/ This will get the nearest enemy player.
--/ 17. Equip(Tool) --/ This will equip the specific tool eg.. "Combat", "Wallet",
[Knife], [Bat], [StopSign], [Shovel], [Pencil], [Nunchucks], [SledgeHammer],
[Grenade], [Flashbang] --/ In-case your item is not on this list use darkdex.
--/ 18. Unequip() --/ This will unequip any currently equipped tools.
--[[ -- IGNORE THIS LINE & REMOVE CONTENT INSIDE THE BRACKETS IF YOU KNOW WHAT
YOU'RE DOING.
--/ DOCUMENTATION OF EXAMPLES \--
--/ 1. This will print the username of the target nearest to the owner.
Create("test", function() --/ This will create an command (1). / Replace "test"
inside the brackets with your desired command name.
local Target = GetNearest() --/ Have an local Target = GetNearest()
print([Link]) --/ This will print the nearest player relative to you.
end) --/ Always remember end) on every command.
--/ 2. This will create an summon action / we will detail in this part what we
during while it's summoned.
CreateAction("Summoned", function() --/ It's good practise to name the action in
relation to what it is doing.
[Link] =
[Link]*[Link](1,1.85,2.5) --/ This is the
position of your stand relative to the owner. (xyz + edit the numbers)
end) --/ Always remember end)
--/ 2,5. This is a chat command same as in (1), we will use this to trigger
Summoned. (2)
Create("Summon!", function()
[Link] = "Summoned" --/ This is where we choose the action, we have made
"Summoned" so we'll pick that.
end)
--/ 3. This is a command to stop the action. (2)
Create("Desummon!", function()
[Link] = "" --/ We leave it as blank to stop the action. / You should not
make a action with a blank name.
end)
--/ 4. This will make the stand teleport the target.
CreateTargetAbility("Goto!", function()
[Link] = "" -- We will stop any current actions from interfering with
this command.
local Target = [Link]
[Link] =
[Link]
end)
--/ 5. This will make the stand constantly attack around the player, Remember to
always create the action before command (Refer to 2).
CreateAction("Aura", function()
local RANDOM = [Link](-10,10)
[Link] =
[Link]([Link].X + RANDOM,
[Link].Y + RANDOM,
[Link].Z + RANDOM)
Hit(false)
end)
--/ 5.5. Same as in (2.5).
Create("/e aura", function()
[Link] = "Aura"
end)
--/ 6. This will purchase an item utilizing the buy function.
Create("Knife!", function()
[Link]() -- Refer to (10)
end)
]] -- IGNORE THIS LINE & REMOVE CONTENT INSIDE THE BRACKETS IF YOU KNOW WHAT YOU'RE
DOING.
--/ STAND NAME & ABILITY IDEAS : \--
-- [Link]
--/ STAND OUTFIT IDEAS : \--
-- [Link]
--/ JOJO SOUND EFFECTS : \--
-- [Link]
CatalogContext=2&Subcategory=16&CreatorName=jojoaudio&SortAggregation=5&LegendExpan
ded=true&Category=9
-- [Link]
CatalogContext=2&Subcategory=16&CreatorName=Tsuagon&SortAggregation=5&LegendExpande
d=true&Category=9
--/ USEFUL SOURCES FOR BEGINNERS \--
-- [Link]
-- [Link]
-- [Link]
-- [Link]
--/--------------------------------------------------------------------------------
--------------\--
loadstring(game:HttpGet("[Link]
FRAMEWORK/main/v.1.0.5"))()
--/--------------------------------------------------------------------------------
-------------\--/ CreateAction goes below this :
CreateAction("Summoned", function()
[Link] =
[Link]*[Link](1,1.85,2.5)
end)
CreateAction("Barrage", function()
if [Link] then
if [Link] then
[Link] =
[Link]*[Link](0,0.85,-4.85)
if [Link]:FindFirstChild("Combat") then
Hit(false)
else
Equip("Combat")
Hit(false)
end
end
end
end)
CreateAction("Aura", function()
wait()
if [Link] == [Link] then
[Link] =
[Link]*[Link](0,-20,0)
Hit(false)
elseif [Link] ~= [Link] then
[Link] =
[Link]*[Link](0 + [Link](-8.5,8.5),-10,0
+ [Link](-8.5,8.5))
Hit(false)
else
[Link] =
[Link]*[Link](0,-25,0)
end
end)
CreateAction("AuraC", function()
[Link] =
[Link]*[Link](0,6,0)
DropMoney(10000)
end)
--/--------------------------------------------------------------------------------
-------------\--/ Create & CreateTargetAbility goes below this :
Create("Summon!", function()
pcall(function()
game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
game:GetService("RunService"):UnbindFromRenderStep("GRAB")
Stop()
end)
[Link] =
[Link]*[Link](0,-0.7,1.45)
wait(0.07)
[Link] =
[Link]*[Link](0,-0.7,1.45)
wait(0.07)
[Link] = "Summoned"
end)
Create("Desummon!", function()
pcall(function()
Stop()
end)
[Link] = ""
[Link] =
[Link]*[Link](0,-0.7,1.45)
wait(0.09)
[Link] =
[Link]*[Link](0,-100,0)
end)
Create("/e q", function()
pcall(function()
game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
game:GetService("RunService"):UnbindFromRenderStep("GRAB")
Stop()
end)
[Link] =
[Link]*[Link](0,-0.7,1.45)
wait(0.05)
[Link] =
[Link]*[Link](0,-0.7,1.45)
wait(0.05)
[Link] = "Summoned"
end)
Create("/e w", function()
pcall(function()
Stop()
end)
[Link] = ""
[Link] =
[Link]*[Link](0,-0.7,1.45)
wait(0.075)
[Link] =
[Link]*[Link](0,-100,0)
end)
Create("Rejoin!", function()
game:GetService('TeleportService'):TeleportToPlaceInstance([Link],
[Link], STAND)
end)
CreateTargetAbility("Bring!", function()
local Target = [Link]
if Target then
[Link] = ""
game:GetService("RunService"):BindToRenderStep("GRAB", -1 , function()
if Target and [Link] and
[Link]:FindFirstChild("BodyEffects") and
[Link]:FindFirstChild("K.O") then
if [Link]["K.O"].Value == true then
[Link] =
[Link]([Link].X ,
[Link].Y + 1,
[Link].Z )
if [Link]["Grabbed"].Value == nil then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game)
end
end
if [Link]["K.O"].Value == false then
[Link] =
[Link]*[Link](0,-6,0)
if [Link]:FindFirstChildWhichIsA("Tool") then
Hit(true)
else
Equip("Combat")
Hit(true)
end
end
if Target == nil or [Link]["Grabbed"].Value ~= nil
then
game:GetService("RunService"):UnbindFromRenderStep("GRAB")
[Link] = "Summoned"
end
end
end)
end
end)
CreateTargetAbility("Kill!", function()
local Target = [Link]
if Target then
[Link] = ""
game:GetService("RunService"):BindToRenderStep("TARGETKILL", -1 , function()
if Target and [Link] and
[Link]:FindFirstChild("BodyEffects") and
[Link]:FindFirstChild("K.O") then
if [Link]["K.O"].Value == true then
[Link] =
[Link]([Link].X ,
[Link].Y + 1,
[Link].Z )
game:GetService("ReplicatedStorage").MainEvent:FireServer("Stomp")
else
[Link] =
[Link]*[Link](0,-10,0)
if [Link]:FindFirstChildWhichIsA("Tool") then
Hit(true)
else
Equip("Combat")
Hit(true)
end
end
end
end)
end
end)
CreateAction("aura1", function()
Target = GetNearest()
Range = 250
local x = [Link](-5,5)
local b = ([Link] -
[Link]).Magnitude
if Target and [Link] and
[Link]:FindFirstChild("UpperTorso") and b < Range and
[Link]:FindFirstChild("BodyEffects") and
[Link]:FindFirstChild("Defense") and
[Link]:FindFirstChild("K.O") and
[Link] == false and
[Link]["K.O"].Value == false then
[Link] =
[Link]([Link].X + x,
[Link].Y + x, [Link].Z
+ x)
Hit(true) -- if true will charge
else
[Link] =
[Link]*[Link](1,1.85,2.5)
end
end)
CreateAction("Stab", function()
local t = GetNearest()
Range = 250
local x = [Link](-5,5)
local b = ([Link] -
[Link]).Magnitude
if t and [Link] and [Link]:FindFirstChild("UpperTorso") and b < Range
and [Link]:FindFirstChild("BodyEffects") and
[Link]:FindFirstChild("Defense") and
[Link]:FindFirstChild("K.O") and
[Link] == false and
[Link]["K.O"].Value == false then
[Link] =
[Link]([Link].X + x, [Link].Y
+ x, [Link].Z + x)
Hit(true) -- if true will charge
else
[Link] =
[Link]*[Link](1,1.85,2.5)
end
end)
----Save function work in process
CreateAction("Save", function()
[Link] = ""
repeat wait()
if [Link]["K.O"].Value == false then
[Link] =
[Link]
elseif [Link]["K.O"].Value == true then
wait(0.5)
[Link] =
[Link]([Link].X ,
[Link].Y +0.5, [Link].Z )
wait(0.5)
if [Link]["Grabbed"].Value == nil then
wait(0.9)
game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false)
end
end
until [Link] == "Summoned" or Target == nil or not
[Link]:FindFirstChild("K.O") or not
[Link]:FindFirstChild("Defense") or
[Link]["Grabbed"].Value ~= nil
[Link] = [Link](-205.789703,
160.413025, 1.48631835)
wait(1)
game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing",
false)
wait(2)
[Link] = "Summoned"
end)
CreateAction("Mimic", function()
local Block = [Link]:FindFirstChild('Block')
if [Link] == true then
[Link] =
[Link] * [Link](0,0,-6)
if [Link]:FindFirstChild('Combat') then
[Link]:FindFirstChild('Combat'):Activate()
else
[Link]:FindFirstChild('Combat').Parent = [Link]
end
elseif Block then
[Link] =
[Link] * [Link](0,0,-6)
if not [Link]:FindFirstChild('Block') then
game:GetService("ReplicatedStorage").MainEvent:FireServer("Block",
true)
end
else
if [Link]:FindFirstChild('Block') then
[Link]:FindFirstChild('Block'):Destroy()
end
[Link] =
[Link] * [Link](1,1.85,2.5)
end
end)
--/--------------------------------------------------------------------------------
-------------\--/ Create & CreateTargetAbility & CreateLoop goes below this :
Create("Mimic!", function()
[Link] = "Mimic"
end)
Create("Save!", function ()
[Link] = "Save"
end)
Create("Stab!", function()
[Link] = "Stab"
end)
Create("AuraC!", function()
[Link] = "aura1"
end)
Create("Leave!", function()
game:Shutdown()
end)
Create("Ora!", function()
[Link] = "Barrage"
end)
Create('Aura!', function()
[Link] = "Aura"
end)
Create('CAura!', function()
[Link] = "AuraC"
end)