Tri-Stringer
The Tri-Stringer is a main weapon in Splatoon 3. It was initially shown in the announcement trailer for Splatoon 3 on 17 February 2021,[1] and its name was revealed on 22 April 2022.[2]
Appearance
The Tri-Stringer resembles a bow and arrow or a miniature ballista but made out of parts of a fishing rod, including a reel and string.[3] The reel is attached to a mechanism including three tubes, with the one in the center resembling a pump. The tubes and the string change color to match the player's ink.
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 190p |
| Range | |
| Charge speed | |
| Mobility | |
| Obtainable at | |
| Level | 4 |
| Added in | Drizzle Season 2022 (1.1.0) |
| Specifications | |
| Base damage | 30–35(x3) (Partial charge) 35(x3) (Full charge) 30 (Projectile explosion) 40-100(x3) ( 150(x3) ( 40 ( |
| Other variants | |
When the Tri-Stringer is fired with a tap of , it launches three projectiles of ink, each dealing 30 damage. The Tri-Stringer can shoot horizontally or vertically, depending on whether the user is jumping or not (in either case, the projectiles will travel in an arc and can be used to easily target areas behind cover). The Tri-Stringer is also capable of charging its shots and incorporates elements of both chargers and splatlings. Like chargers, the weapon has a telltale glow when charged and fires once for each release of
. However, unlike chargers, there is no visible laser sight, making it difficult to tell where a Tri-Stringer user is aiming. Much like splatlings, however, the weapon also possesses two rings indicating its charge: these signify the points at which its shots become strongest and fly furthest & closest together, respectively. To fire the weapon, the user pulls back on the string, which changes color depending on the user's ink, and then releases it after a short period.[4]
If the weapon has been charged sufficiently (at least one ring of charge), the Tri-Stringer will shoot three projectiles resembling frozen popsicles which will explode after a few seconds. The ink tanks on the weapon and the bowstring seem to light up for a short period after being fired.
Its kit consists of Toxic Mist and Killer Wail 5.1.
It appears in six missions in Return of the Mammalians:
- 0109 The String's the Thing
- 0404 Splash the Block Party
- 0504 Barriers! They've Got You Covered
- 0507 One-Way Ride through Target Town
- 0510 Shooter on Rails
- 0608 Breathe In, Breathe Out
Data
- The Tri-Stringer is a middleweight weapon.
- The matchmaking range is 25. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The Tri-Stringer fires 3 arrows per shot.
- Ink consumption scales with charge level. It starts at 5% of the ink tank at no charge, 6% of the ink tank at one charge circle, and 8.5% of the ink tank at full charge.
- The Tri-Stringer cannot store its charge.
- If charged to the first circle or higher, the shots become explosive.
- The shots explode after 45 frames (0.75 seconds), dealing 30 damage to players with a 2.05 unit radius.
- The bullet hitbox for collisions with players has a radius of 0.205 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The weapon cannot fire until it has charged for 9 frames. The first circle is reached after charging for 30 frames (0.5 seconds), and full charge is reached after 72 frames (1.2 seconds).
- After firing, there is a delay before another shot can be charged. This delay is 12 frames at no charge, 15 frames at one charge circle, and 15 frames at full charge.
- The delay between firing a shot (charged or uncharged) and submerging in ink is 10 frames.
- When charging while out of ink, the amount of time it takes to charge is multiplied by 3. When charging in the air, the time it takes to charge is also multiplied by 3.
- The movement speed while charging is set to 0.068 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Initial shot velocity scales with charge level. It starts at 2.1 units per frame at no charge, 2.1 units per frame at one charge circle, and 3.85 at full charge.
- Shots travel straight for 4 frames, regardless of charge level.
- The effective range is 13.04 units at no charge, 13.04 units at one charge circle, and 23.73 units at full charge.
- This number represents the range in which the crosshair changes shape when placed over an enemy. However, since stringer weapons do not have damage falloff, these numbers are otherwise arbitrary.
- Damage scales with charge level. It starts at 30 damage at no charge, 35 damage at one charge circle, and 35 at full charge.
- Arrow angle changes with charge level. It starts at 8 degrees at no charge, 8 degrees at one charge circle, and 0 degrees at full charge.
- The arrows fire 0.4 units apart from each other.
- There are a total of 5 different droplet patterns that each projectile can create.
- A maximum of 5 droplets can be spawned each shot.
- Droplets spawn about 10.0 units apart.
- When a droplet falls at the player's feet, it falls about 1.25 units in front of the player.
- Droplets have a maximum inking radius of 1.48 units.
- Droplets that fall at the player's feet have a maximum inking radius of 1.792 units.
- Droplets have their length multiplied by 2.7 if they fall from a height less than 3 units.
- Droplets have their length multiplied by a number in between 2.7 and 1 if they fall from a height between 3 and 10 units.
- Droplets have their length multiplied by 1 if they fall from a height more than 10 units.
- At no charge, a projectile that lands on a floor will have a maximum inking width of 2.5.
- At one charge circle charge, a projectile that lands on a floor will have a maximum inking width of 2.5.
- At full charge, a projectile that lands on a floor will have a maximum inking width of 3.0.
- When a projectile lands on a floor at an angle under 10 degrees relative to the floor, it will have its maximum inking length multiplied by 2.4.
- When a projectile lands on a floor at an angle between 10 and 35 degrees relative to the floor, it will have its maximum inking length multiplied by a number in between 2.4 and 1.4.
- When a projectile lands on a floor at an angle higher than 35 degrees relative to the floor, it will have its maximum inking length multiplied by 1.4.
Version history
| Version | Adjustments |
|---|---|
| 2.0.0 |
|
| 3.0.0 |
|
| 4.0.0 | Salmon Run Next Wave:
|
| 4.1.0 |
|
| 8.0.0 |
|
| 11.0.0 |
|
Quotes
| Sheldon's Introduction
I am so excited to share this new weapon tech with you. Behold the Tri-Stringer—a stringer-type weapon that fires in three directions at once! Press |
| “ | Behold! We've captured footage of a stringer type weapon. This is the Tri-Stringer, which can fire in three directions simultaneously and unleash charged shots that briefly freeze before exploding. Our lab is hoping to obtain one of these for further play research. | ” | — @SplatoonNA[2]
| ||
| “ | Change Up How You Fire! A typical stringer model that fires a three-way ink shot. Fully charged, its unique speed-cooling mechanism kicks in, freezing the ink so it flies farther and bursts on impact. |
” | — Splatoon Base[6]
| ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★ Freshness Rating | |
| Tri-Stringer sticker | Sticker | 2★ Freshness Rating | |
| Tri-Stringer holo sticker | Sticker | 3★ Freshness Rating | |
| 4★ Tri-Stringer User | Badge | 4★ Freshness Rating | |
| 5★ Tri-Stringer User | Badge | 5★ Freshness Rating | |
| 6★ Tri-Stringer User | Badge | 6★ Freshness Rating | |
| 7★ Tri-Stringer User | Badge | 7★ Freshness Rating | |
| 8★ Tri-Stringer User | Badge | 8★ Freshness Rating | |
| 9★ Tri-Stringer User | Badge | 9★ Freshness Rating | |
| 10★ Tri-Stringer User | Badge | 10★ Freshness Rating |
Gallery
-
Promotional image
-
An Inkling holding the Tri-Stringer
-
The Tri-Stringer being fired while jumping
-
The Tri-Stringer being fired by an Inkling jumping on a grate
-
The Tri-Stringer charging its shot
-
The Inkling furthest to the left is holding the Tri-Stringer.
-
An Inkling readying the Tri-Stringer to fire
-
Key art with the Tri-Stringer
-
Horizontal key art with the Tri-Stringer
-
Icon with the Tri-Stringer
-
Render of an Inkling with the Tri-Stringer
-
An Octoling using the Tri-Stringer
-
Held by the Inkling on the right
-
2D icon
-
The Tableturf Battle card icon of the Tri-Stringer.
-
The Tri-Stringer on the left, representing Team Wisdom in the Power vs. Wisdom vs. Courage Splatfest.
-
Splat logo on the Tri-Stringer despite being made by another brand.
-
Early footage of the Tri-Stringer being used in Splatoon 3 gameplay. (link to file)
-
Tri-Stringer model rotating (link to file)
-
Inkling with the Tri-Stringer shoots strings of ink. (link to file)
Strategy
For competitive tips about the Tri-Stringer
| View the strategy page. |
Trivia
- The Tri-Stringer was originally shown in pre-release footage to have Splat Bombs and the Trizooka as its kit before it was changed to Toxic Mist and the Killer Wail 5.1. Its previous kit was given to the Clash Blaster.
- The Tri-Stringer was one of the weapons that were available to use in the Splatoon 3 Splatfest World Premiere.
- It is the only weapon in the stringer class featured in this event.
- Before the release of Splatoon 3, the Tri-Stringer was unable to shoot explosive arrows and had the ability to store its charge.[7] These abilities were instead given to the REEF-LUX 450.
- When all shots from one charge of the weapon hit a single opponent, and they deal over 100.0 damage total, a special hit sound effect plays, accompanied by a visible flash.
- This effect is shared with the H-3 Nozzlenose, REEF-LUX 450, and Wellstring V families.
- This effect does not occur in Salmon Run Next Wave.
- The Tri-Stringer family has the longest range of any weapon in the stringer weapon class.
- It also has the longest range of any weapon in Splatoon 3 excluding those in the charger weapon class.
- Despite being the first weapon entry in the stringer weapon class, the expected weapon ID of 7000 is not used, and instead the weapon's internal ID lists it as 7010 as if it were the second entry in the weapon class.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| トライストリンガー Torai Sutoringā |
Tri Stringer | |
| Triospanner | Tri-Drawer | |
| Trisperceur | Tripiercer[a] | |
| Tri-Stringer | Tri-Stringer | |
| Tri-calamarco | Tri-Squid Bow[b] | |
| Тритиватор Tritivator |
Tristringator[c] | |
| Arcromatizador triple | Triple Bow-chromatizer[d] | |
| 三发猎鱼弓 sānfā lièyúgōng (Mandarin) |
Three-Shot Fishing Bow | |
| 三發獵魚弓 sānfā lièyúgōng (Mandarin) |
Three-Shot Fishing Bow | |
| 트라이 스트링거 Teurai Seuteuringgeo |
Tri Stringer | |
| Stringer_Normal_00[8] |
Translation notes
References
- ↑
Splatoon 3 – announcement trailer (Nintendo Switch)
- ↑ 2.0 2.1
@SplatoonNA on Twitter
- ↑
Ask the Developer Vol. 7, Splatoon 3–Part 2
- ↑
@NintendoAmerica on Twitter
- ↑
Splatoon 3 - Parameter Database
- ↑
Splatoon Base - Weapon - Stringers - Cool Features
- ↑
Nintendo Switch - OLED Model - Announcement Trailer
- ↑
Leanny on GitHub

