Wellstring V

From Inkipedia, the Splatoon wiki

The Wellstring V is a main weapon in Splatoon 3, made by Custom. It is a stringer which fires five exploding projectiles, with its reticles converging on the first charge and diverging again on the second charge to shoot in a wide area.

Appearance

The Wellstring V is based on an antique green cast-iron well pump, and its arms are based on the corresponding pump-lever. Two steel rods protrude from the top and bottom of the weapon, connected to the arms, and protrude further when armed. The pull tab at the rear of the weapon has a groove for a rope, although it does not have one. It has a light-blue grip, and a Custom logo embossed on its underside.

Splatoon 3

Wellstring V
Basic information
Category Main
Class Stringer
Sub Autobomb
Special Ultra Stamp
Special points 200p
Special depletion
Range
83 / 100
Damage
Impact
Fire rate
Charge speed
33 / 100
Ink speed
Mobility
30 / 100
Durability
Handling
Obtainable at
Level 19
Cost
Requirement
Added in Sizzle Season 2024 (8.0.0)
Specifications
Weight
Base damage 24-35(x5) (Direct)
30(x5) (Projectile explosion)
50-120(x5) ( SRNW Direct)
40(x5) ( SRNW Projectile explosion)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Wellstring V Custom Wellstring V

The Wellstring V made its debut on Splatoon 3, after being revealed in the Sizzle Season 2024 trailer on 16 May 2024 and was released on 1 June 2024. Its kit consists of Autobomb and Ultra Stamp.

When fired with a tap of ZR, the Wellstring V fires five ink projectiles, each dealing 24 damage (x5 = 120 maximum). The five shots are scattered, inking a large surface. The weapon fires horizontally, but can fire vertically if the player is in the air.

Like other stringers, the Wellstring V can be charged: holding ZR charges a first gauge, then a second.

At the end of the first gauge, the five aiming reticles converge, creating near-perfect accuracy, and the weapon will shoot five projectiles resembling frozen popsicles which will explode after a few frames, each dealing 30 damage (x5 = 150 maximum). The direct hit damage remains the same than when fired with a tap of ZR.

Along the second gauge, the five projectiles will diverge, and projectile direct hit damage will increase, reaching a maximum of 35 (x5 = 175 maximum). However, the damage caused by the explosion remains unchanged.

Throughout the charge (during the first and second gauges), the range of the shots increases. Fully loaded with the aiming reticles spread out, firing the weapon vertically can slightly increase range.

Data

  • The Wellstring V is a heavyweight weapon.
  • The matchmaking range is 23. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The Wellstring V fires 5 arrows per shot.
  • Ink consumption scales with charge level. It starts at 7% of the ink tank at no charge, 8% of the ink tank at one charge circle, and 9% of the ink tank at full charge.
  • The Wellstring V cannot store its charge.
  • If charged to the first circle or higher, the shots become explosive.
    • The shots explode after 45 frames (0.75 seconds), dealing 30 damage to players with a 2.05 unit radius.
  • The bullet hitbox for collisions with players has a radius of 0.205 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The weapon cannot fire until it has charged for 12 frames. The first circle is reached after charging for 40 frames (0.67 seconds), and full charge is reached after 80 frames (1.33 seconds).
  • After firing, there is a delay before another shot can be charged. This delay is 12 frames at no charge, 15 frames at one charge circle, and 15 frames at full charge.
  • The delay between firing a shot (charged or uncharged) and submerging in ink is 10 frames.
    • When charging while out of ink, the amount of time it takes to charge is multiplied by 3. When charging in the air, the time it takes to charge is also multiplied by 3.
  • The movement speed while charging is set to 0.04 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Initial shot velocity scales with charge level. It starts at 1.45 units per frame at no charge, 2.294 units per frame at one charge circle, and 3.5 at full charge.
    • Shots travel straight for 4 frames, regardless of charge level.
    • The effective range is 9.06 units at no charge, 14.22 units at one charge circle, and 21.59 units at full charge.
      • This number represents the range in which the crosshair changes shape when placed over an enemy. However, since stringer weapons do not have damage falloff, these numbers are otherwise arbitrary.
  • Damage scales with charge level. It starts at 24 damage at no charge, 24 damage at one charge circle, and 35 at full charge.
  • Arrow angle changes with charge level. It starts at 12.0 degrees at no charge, -4 degrees at one charge circle, and -12.0 degrees at full charge.
  • The arrows fire 0.2 units apart from each other.
  • There are a total of 5 different droplet patterns that each projectile can create.
  • A maximum of 2 droplets can be spawned each shot.
  • Droplets spawn about 12.0 units apart.
    • When a droplet falls at the player's feet, it falls about 1.25 units in front of the player.
  • Droplets have a maximum inking radius of 1.48 units.
    • Droplets that fall at the player's feet have a maximum inking radius of 1.792 units.
  • Droplets have their length multiplied by 2.5 if they fall from a height less than 3 units.
    • Droplets have their length multiplied by a number in between 2.5 and 1 if they fall from a height between 3 and 10 units.
    • Droplets have their length multiplied by 1 if they fall from a height more than 10 units.
  • At no charge, a projectile that lands on a floor will have a maximum inking width of 2.3.
  • At one charge circle charge, a projectile that lands on a floor will have a maximum inking width of 2.3.
  • At full charge, a projectile that lands on a floor will have a maximum inking width of 2.76.
  • When a projectile lands on a floor at an angle under 10 degrees relative to the floor, it will have its maximum inking length multiplied by 2.4.
    • When a projectile lands on a floor at an angle between 10 and 35 degrees relative to the floor, it will have its maximum inking length multiplied by a number in between 2.4 and 1.4.
    • When a projectile lands on a floor at an angle higher than 35 degrees relative to the floor, it will have its maximum inking length multiplied by 1.4.

[1][2]

Version history

Version Adjustments
9.0.0
  • Decreased the radius of the ink splatter that occurs upon impact by approximately 8%.
11.0.0
  • Increased each projectile's hitbox radius for players: 0.18 units → 0.205 units.
  • Increased the damage radius of the explosions: 2 units → 2.05 units.

Quotes

Sheldon's Introduction

The Wellstring V is named for its wide shot spread—it can send ink in five directions at once! There's no better stringer to apply pressure than this baby. Charged to a certain point, all five shots will go to the same target. A direct hit like that will give your enemy something to cry about! But if you keep charging past that, the ink explosives spread over an even wider area! Covering the entire front line at once is a snap! And the Autobomb sub weapon leaves foes with nowhere to hide. Once they break cover, they're a prime target for your arrows! All of this is meant to happen from the back lines, of course. But if things get really dire, you have the Ultra Stamp to go on the attack! It's a special weapon that wants someone capable of throwing a wrench into enemy plans by mastering the different charge levels. Are YOU that someone?

Wellstring V, with a V as in five, is a new Stringer arriving in Sizzle Season. Its heavy-weight body allows for 5 arrows to be fired at once. Like the Tri-Stringer, the arrows can be charged to cause explosions after they hit. Release those arrows wide & corner your opponents!
Twitter @SplatoonNA on Twitter[3]
Five Rounds at Once
A heavyweight stringer that fires five rounds of ink at once. At the first level of charge, it tightens all five rounds into a single shot, and with a full charge, it disperses exploding ink everywhere.
— Splatoon Base[4]

Weapon freshness rewards

Icon Name Type Availability
Sheldon License Currency 1★ Freshness Rating
Wellstring V sticker Sticker 2★ Freshness Rating
Wellstring V holo sticker Sticker 3★ Freshness Rating
4★ Wellstring V User Badge 4★ Freshness Rating
5★ Wellstring V User Badge 5★ Freshness Rating
6★ Wellstring V User Badge 6★ Freshness Rating
7★ Wellstring V User Badge 7★ Freshness Rating
8★ Wellstring V User Badge 8★ Freshness Rating
9★ Wellstring V User Badge 9★ Freshness Rating
10★ Wellstring V User Badge 10★ Freshness Rating


Gallery

Trivia

  • The Wellstring V is the only stringer capable of splatting an opponent with one shot at no charge.
  • The Wellstring V is the only stringer whose firing range increases while both gauges are charging, not just one of them.
  • When all shots from one charge of the weapon hit a single opponent, and they deal over 100.0 damage total, a special hit sound effect plays, accompanied by a visible flash.
  • The Wellstring V and The Mint Decavitator are the only two weapons in the Splatoon series where both the new weapon and their second kit got released in the same update.
  • The Wellstring V holds the Splatoon 3 record for most damage in a single shot, at 6,500 to Sprinklers or Squid Beakons with Object Shredder equipped.

Etymology

Wellstring is a pun on the word "wellspring", a water source - referencing the weapon being made from a water pump, and "string", referencing this weapon being a stringer-type weapon. V is the Roman numeral five, referencing the number of projectiles launched by this weapon, and is pronounced as the English "five".[3]

Names in other languages

Language Name Meaning
Japan Japanese フルイドV
Furuido faibu
Fluid[a] V[b][5]
Netherlands Dutch Pentapomper Penta Pumper
CanadaFrance French Multisperceur V Multi-Stringer V
Germany German Penta-Pumper From penta, a prefix for the number 5, and pumper
Italy Italian Fontanarco V Fountarc V[c]
Russia Russian Квинтиватор «Колодезь»
Kvintivator «Kolodez'»
Quint[d] stringator «Well»
SpainMexico Spanish Arcrotensor V Portmanteau of the prefix acro- ("extreme"), arco ("bow"), and tensor ("tensile")
China Chinese (Simplified) 邦普 V
Bāng pǔ V
A transliteration of "pump"
Hong Kong Chinese (Traditional) 邦普 V
Bāng pǔ V
A transliteration of "pump"
South Korea Korean 플루이드 V
Peullu-ideu V
Transliterated from Japanese
 Internal Stringer_Explosion_00[6] Stringer is for the weapon class, Explosion indicates the high amount of explosive projectiles, "00" meaning it is the original variant.

Translation notes

  1. A play on 古井戸 furu-ido ("old well") and the English "fluid".
  2. The "V" is pronounced as the English "five".
  3. From fontana ("fountain") and arco ("bow", "arc")
  4. Квинта kvinta ("quint") is a musical interval with a width of five steps. Quint- is also a numeral prefix meaning "five"

References